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是否有人嘗試過用於Unity的新Firebase SDK()?當我嘗試集成動態鏈接功能時,它會在有邀請時崩潰應用程序。用於Unity的Firebase SDK使用動態鏈接崩潰應用程序
我已經創建了一個全新的項目,最低設置(https://firebase.google.com/docs/dynamic-links/unity)爲Android添加動態鏈接到我的項目。當應用程序沒有邀請時啓動,它開始罰款。但是,當應用程序啓動,通過邀請(HTTPS://.app.goo.gl/鏈接= HTTP:// & APN =):
11-15 09:46:00.929 16329-16329/com.my.app D/firebase: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}
11-15 09:46:00.929 16329-16329/com.my.app D/Unity: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}: 0 at ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp:42 (17408, 0, 0)
11-15 09:46:00.930 16329-16329/com.my.app I/Unity: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Firebase.FirebaseHandler:LogMessage(LogLevel, String)
(Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--------- beginning of crash
11-15 09:46:00.937 16329-16329/com.my.app A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 16329 (irg.app)