標題說已經。我有一個tcp偵聽器,你可以用ipadress.any訪問它。但是當我在其他計算機上測試它時,我的連接不起作用。這裏是我的服務器代碼:多人遊戲不適用於其他電腦。只在同一個
namespace AsyncClientServer
{
public class Server
{
public TcpListener Listener;
private volatile bool Running; //wordt gebruikt door meerdere threads zonder lock te gebruiken (lock zorgt ervoor dat een thread niet doorgaat naar belangrijke code terwjil een andere thread nog bezig is om naar de locked code te gaan.
private List<BinaryWriter> writers = new List<BinaryWriter>();
bool playerCount = false;
public Server(int port)
{
Listener = new TcpListener(IPAddress.Any, port);
}
public void Start()
{
Listener.Start(10);
Running = true;
while (Running)
{
var connection = Listener.AcceptTcpClient();
ProcessConnection(connection);
}
}
public async Task ProcessConnection(TcpClient connection)
{
var writer = new BinaryWriter(connection.GetStream());
lock (writers)
{
writers.Add(writer);
}
using (var stream = new BinaryReader(connection.GetStream()))
{
//hvlheid connectie
await Task.Factory.StartNew(() => {
byte[] data = System.Text.Encoding.UTF8.GetBytes(Convert.ToString(writers.Count));
playerCount = true;
ProcessCommand(connection, writer, data);
});
//loop
while (Running && connection.Connected)
{
await Task.Factory.StartNew(() => {
var count = stream.ReadInt32();
var data = stream.ReadBytes(count);
ProcessCommand(connection, writer, data);
});
}
connection.Close();
}
lock (writers)
{
writers.Remove(writer);
}
}
private void ProcessCommand(TcpClient connection, BinaryWriter writer, byte[] data)
{
//var info = connection.Client.RemoteEndPoint as IPEndPoint;
if (playerCount)
{
playerCount = false;
lock (writers)
{
foreach (var w in writers)
{
if (w != null)
{
try
{
w.Write((Int32)data.Length);
w.Write(data);
w.Flush();
}
catch
{
}
}
}
}
}
else
{
//var line = System.Text.Encoding.UTF8.GetString(data);
//var response = String.Format("{1}:{2}: {0}", line, info.Address.ToString(), info.Port);
//Console.WriteLine(response);
lock (writers)
{
foreach (var w in writers)
{
if (w != null)
{
try
{
w.Write((Int32)data.Length);
w.Write(data);
w.Flush();
}
catch
{
}
}
}
}
}
}
public void Stop()
{
Running = false;
Listener.Stop();
}
~Server()
{
Running = false;
Listener.Stop();
}
}
}
的Program.cs:
public static class MainClass
{
public static readonly int Port = 5000;
public static void Main(string[] args)
{
var server = new Server(Port);
server.Start();
}
}
客戶:
Start(5000);
public async Task Start(int port)
{
Connection.Connect("localhost", port);
Console.WriteLine("Connected");
Running = true;
Writer = new BinaryWriter(Connection.GetStream());
using (var stream = new BinaryReader(Connection.GetStream()))
{
//infinite loop
while (Running && Connection.Connected)
{
await Task.Factory.StartNew(() => {
var count = stream.ReadInt32();
var data = stream.ReadBytes(count);
ProcessCommand(data);
});
}
Stop();
}
}
//send player coordinates naar server
int[] temporary = new int[4];
public async Task Coordinates()
{
if (Client1)
{
temporary[0] = (int)Player1_x;
temporary[1] = (int)Player1_y;
}
else
{
temporary[2] = (int)Player2_x;
temporary[3] = (int)Player2_y;
}
await Task.Factory.StartNew(() =>
{
//send player 1 coordinates naar server
var player_coordinates = new byte[temporary.Length * sizeof(int) + sizeof(bool) + sizeof(bool)];
//zet coordinates in de byte array
Buffer.BlockCopy(temporary, 0, player_coordinates, 0, temporary.Length * sizeof(int));
//zet collision in de byte array
Buffer.BlockCopy(BitConverter.GetBytes(Collision_player1), 0, player_coordinates, temporary.Length * sizeof(int), sizeof(bool));
Buffer.BlockCopy(BitConverter.GetBytes(Collision_player2), 0, player_coordinates, temporary.Length * sizeof(int) + sizeof(bool), sizeof(bool));
Writer.Write((Int32)player_coordinates.Length);
Writer.Write(player_coordinates);
Writer.Flush();
});
}
//send data voor chat
public async Task Send(String line)
{
if (Writer == null)
return;
await Task.Factory.StartNew(() => {
var data = System.Text.Encoding.UTF8.GetBytes(line);
Writer.Write((Int32)data.Length);
Writer.Write(data);
Writer.Flush();
});
}
//krijg het aantal spelers connected
private void ProcessCommand(byte[] data)
{
if (players)
{
var playerCount = System.Text.Encoding.UTF8.GetString(data);
PlayerCountMethod(Convert.ToInt32(playerCount));
if (playerCount == "1") {
Client1 = true;
}
else if (playerCount == "2")
{
players = false;
}
} else
{
if (Client1)
{
Player2_x = BitConverter.ToInt32(data, 2 * sizeof(int));
Player2_y = BitConverter.ToInt32(data, 3 * sizeof(int));
} else
{
Player1_x = BitConverter.ToInt32(data, 0);
Player1_y = BitConverter.ToInt32(data, sizeof(int));
}
//
if (Collision_player1 == false)
{
Collision_player1 = BitConverter.ToBoolean(data, temporary.Length * sizeof(int));
}
//
if (Collision_player2 == false)
{
Collision_player2 = BitConverter.ToBoolean(data, temporary.Length * sizeof(int) + sizeof(bool));
}
//try-catch want anders argument out of range als er geen message wordt gestuurd
//try
//{
// var line = BitConverter.ToString(data, temporary.Length * sizeof(int));
// ////stuur data van server naar method
// textboxChat(line);
//}
//catch
//{
//}
}
}
public void Stop()
{
Running = false;
Writer.Close();
Writer = null;
Connection.Close();
}
~GamePlay()
{
Stop();
}
它可能是一個真的容易犯的錯誤,但我不知道爲什麼它在我的電腦上打開多個程序時有效。但是,當我在其他電腦上打開它時,它不起作用。
貴電腦有防火牆運行? – DavidG