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目前,我的代碼正在生成的蜱數量有問題。我目前正沿着一個視頻遊戲指南,用於更新邏輯的刻度數量要比它們都應該在60上時要高出幾倍。這是YouTube視頻 https://www.youtube.com/watch?v=VE7ezYCTPe4&t=1358s 任何建議將不勝感激。先進的謝謝!爲什麼我的java代碼不限制這些數字?
package game;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import javax.swing.JFrame;
public class game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH/12 * 9;
public static final int SCALE = 3;
public static final String NAME = "Game";
private JFrame frame;
public boolean running = false;
public game() {
setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this,BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
public synchronized void stop() {
running = false;
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000/60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
while (running) {
long now = System.nanoTime();
delta += (now - lastTimer)/nsPerTick;
lastTime = now;
boolean shouldRender = false;
while(delta >= 1){
ticks++;
tick();
render();
delta -= 1;
shouldRender = true;
}
if (shouldRender) {
frames++;
render();
}
try {
Thread.sleep(2);
} catch(InterruptedException e) {
e.printStackTrace();
}
if (System.currentTimeMillis() - lastTimer >= 1000){
lastTimer += 1000;
System.out.println(ticks + " ticks, " + frames + " frames");
frames = 0;
ticks = 0;
}
}
}
public void tick() {
//updates the logic of the game.
}
public void render() {
//prints out what the logic says to print out
}
public static void main(String[] args){
new game().start();
}
}