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我有音樂曲目,這是存儲在AWS S3的列表。 使用Javascript和HTML5我可以在桌面和Android瀏覽器中播放音軌。HTML5音頻 - 不工作IOS瀏覽器
的按鈕,點擊「播放」是不是在iOS上點擊。
我知道用戶需要發起「播放」。所以我添加上的標識的點擊一個「負荷」事件,但它仍然沒有給我什麼..
我怎樣才能最好寫一個INITIALISE方法,以便音頻可以在iOS上玩???
HTML
<div id="logo" onclick="loadTracks();">
</div>
<ul id="list">
<% @track_keys.each.with_index do |track, index| %>
<li class="track-list">
<audio preload="auto" type="audio/mp4" class="<%= track %>" onended="startNext(<%= index %>);" id="audiosrc">
<source src="https://s3.amazonaws.com/yo-man/<%= track %>" type="audio/mpeg">
</audio>
<div class="playButton name" onclick="playTune(<%= index %>);" id="<%= track %>"><%= track %></div>
<div class="pauseButton name" onclick="hitPause(<%= index %>);" id="Paused<%= track %>"><%= track %></div>
</li>
<% end %>
</ul>
JAVASCRIPT
$(document).ready(function() {
$("audio").on("play", function() {
var _this = $(this);
var pauseButton = $('.pauseButton');
$("audio").each(function(i,el) {
if(!$(el).is(_this))
$(el).get(0).pause();
});
});
});
var tracks = document.getElementsByTagName('audio');
var trackArray = Array.prototype.slice.call(tracks);
var startNext = function(position) {
//check in here if this is last track
//if it is, loop back to start
trackArray[position + 1].play();
};
var spinner = function() {
$('.sk-spinner-wandering-cubes').show();
$('.artist').css("opacity", ".5");
};
function isPlaying() {
for (i = 0; i < trackArray.length; i++) {
if (trackArray[i].paused) {
stylePaused(trackArray[i]);
};
};
};
function loadTracks() {
for (i = 0; i < tracks.length; i++) {
tracks[0].load();
tracks[0].onloadeddata = function() {
alert("loaded track");
};
};
};
function whenPlaying(position) {
var track = trackArray[position];
var play = track.className;
var pause = 'Paused' + play;
var element = document.getElementById(play);
var otherElement = document.getElementById(pause);
track.onplaying = function() {
element.style.display = 'none';
otherElement.style.display = 'inline-block';
isPlaying();
};
};
function playTune(position) {
var track = trackArray[position];
track.play();
whenPlaying(position);
};
function hitPause(position) {
var track = trackArray[position];
track.pause();
stylePaused(track);
};
function stylePaused(track) {
var play = track.className;
var pause = 'Paused' + play;
var element = document.getElementById(play);
var otherElement = document.getElementById(pause);
if (track.paused) {
otherElement.style.display = 'none';
element.style.display = 'inline-block';
}
};