2017-03-29 33 views
0

我在WPF該主機的Unity應用深化發展的應用程序。 該主機是通過使用HwndHost類(因爲與_hwndparent參數的統一方式似乎別(T工作)。嵌入式Unity3D在WPF應用程序 - > SetWindowLong函數問題

在我HwndHost類的BuilWindowCore,我需要改變使用GetWindowLong和SetWindowLong函數窗口子樣式設置。

所有這些作品完美我的深化發展的計算機上,但我不能在另一臺計算機上使用的應用。

當我剛剛設置WS_CCHILD值(不使用檢索的GetWindowLong風格)療法是不會崩潰在所有的計算機上,但子應用程序沒有正確顯示(最大化等)。這就是爲什麼我認爲問題是關於造型子窗口部分。

還有就是我HwndHost類代碼:

public class UnityHwndHost : HwndHost 
{ 
    private Process _process; 
    private HandleRef _hwnd; 
    private IntPtr _unityHWND; // = IntPtr.Zero; 

    private const int GWL_STYLE = -16; 

    // Window Styles 
    const UInt32 WS_OVERLAPPED = 0; 
    const UInt32 WS_POPUP = 0x80000000; 
    const UInt32 WS_CHILD = 0x40000000; 
    const UInt32 WS_MINIMIZE = 0x20000000; 
    const UInt32 WS_VISIBLE = 0x10000000; 
    const UInt32 WS_DISABLED = 0x8000000; 
    const UInt32 WS_CLIPSIBLINGS = 0x4000000; 
    const UInt32 WS_CLIPCHILDREN = 0x2000000; 
    const UInt32 WS_MAXIMIZE = 0x1000000; 
    const UInt32 WS_CAPTION = 0xC00000;  // WS_BORDER or WS_DLGFRAME 
    const UInt32 WS_BORDER = 0x800000; 
    const UInt32 WS_DLGFRAME = 0x400000; 
    const UInt32 WS_VSCROLL = 0x200000; 
    const UInt32 WS_HSCROLL = 0x100000; 
    const UInt32 WS_SYSMENU = 0x80000; 
    const UInt32 WS_THICKFRAME = 0x40000; 
    const UInt32 WS_GROUP = 0x20000; 
    const UInt32 WS_TABSTOP = 0x10000; 
    const UInt32 WS_MINIMIZEBOX = 0x20000; 
    const UInt32 WS_MAXIMIZEBOX = 0x10000; 
    const UInt32 WS_TILED = WS_OVERLAPPED; 
    const UInt32 WS_ICONIC = WS_MINIMIZE; 
    const UInt32 WS_SIZEBOX = WS_THICKFRAME; 

    // Extended Window Styles 
    const UInt32 WS_EX_DLGMODALFRAME = 0x0001; 
    const UInt32 WS_EX_NOPARENTNOTIFY = 0x0004; 
    const UInt32 WS_EX_TOPMOST = 0x0008; 
    const UInt32 WS_EX_ACCEPTFILES = 0x0010; 
    const UInt32 WS_EX_TRANSPARENT = 0x0020; 
    const UInt32 WS_EX_MDICHILD = 0x0040; 
    const UInt32 WS_EX_TOOLWINDOW = 0x0080; 
    const UInt32 WS_EX_WINDOWEDGE = 0x0100; 
    const UInt32 WS_EX_CLIENTEDGE = 0x0200; 
    const UInt32 WS_EX_CONTEXTHELP = 0x0400; 
    const UInt32 WS_EX_RIGHT = 0x1000; 
    const UInt32 WS_EX_LEFT = 0x0000; 
    const UInt32 WS_EX_RTLREADING = 0x2000; 
    const UInt32 WS_EX_LTRREADING = 0x0000; 
    const UInt32 WS_EX_LEFTSCROLLBAR = 0x4000; 
    const UInt32 WS_EX_RIGHTSCROLLBAR = 0x0000; 
    const UInt32 WS_EX_CONTROLPARENT = 0x10000; 
    const UInt32 WS_EX_STATICEDGE = 0x20000; 
    const UInt32 WS_EX_APPWINDOW = 0x40000; 
    const UInt32 WS_EX_OVERLAPPEDWINDOW = (WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE); 
    const UInt32 WS_EX_PALETTEWINDOW = (WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST); 
    const UInt32 WS_EX_LAYERED = 0x00080000; 
    const UInt32 WS_EX_NOINHERITLAYOUT = 0x00100000; // Disable inheritence of mirroring by children 
    const UInt32 WS_EX_LAYOUTRTL = 0x00400000; // Right to left mirroring 
    const UInt32 WS_EX_COMPOSITED = 0x02000000; 
    const UInt32 WS_EX_NOACTIVATE = 0x08000000; 


    private const int WM_ACTIVATE = 0x0006; 
    private readonly IntPtr WA_ACTIVE = new IntPtr(1); 
    private readonly IntPtr WA_INACTIVE = new IntPtr(0); 

    [DllImport("user32.dll")] 
    private static extern int SetWindowLong(IntPtr hWnd, int nIndex, UInt32 dwNewLong); 

    [DllImport("user32.dll", SetLastError = true)] 
    private static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex); 

    [DllImport("user32")] 
    private static extern IntPtr SetParent(IntPtr hWnd, IntPtr hWndParent); 

    internal delegate int WindowEnumProc(IntPtr hwnd, IntPtr lparam); 
    [DllImport("user32.dll")] 
    internal static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam); 

    [DllImport("user32.dll")] 
    static extern int SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam); 

    [DllImport("user32.dll", ExactSpelling = true, CharSet = CharSet.Auto)] 
    public static extern bool IsWindow(IntPtr hWnd); 

    #region CONSTRUCTORS 
    #endregion 

    #region METHODS 
    protected override HandleRef BuildWindowCore(HandleRef hwndParent) 
    { 
     var context = DataContext as UltrasoundVM; 
     var psi = new ProcessStartInfo("UnityStandAlone.exe"); 

     psi.Arguments = "\"" + context.Workspace.Replace('\\', '/') + "\" " + context.SelectedFlexible; 
     LoggerHelper.Write(GetType().FullName + "." + new StackTrace().GetFrame(0).GetMethod().Name + " : " + psi.Arguments, EventLogEntryType.Information); 
     psi.WindowStyle = ProcessWindowStyle.Minimized; 

     _process = Process.Start(psi); 
     _process.WaitForInputIdle(); 
     while (_process.MainWindowHandle == IntPtr.Zero || !IsWindow(_process.MainWindowHandle)) 
     { 
      Thread.Yield(); 
     } 
     _unityHWND = _process.MainWindowHandle; 
     SetParent(_unityHWND, hwndParent.Handle); 

     var style = GetWindowLong(_unityHWND, GWL_STYLE); 
     style = style & ~WS_CAPTION & ~WS_THICKFRAME; // Removes Caption bar and the sizing border 
     style |= (WS_CHILD); // Must be a child window to be hosted 
     SetWindowLong(_unityHWND, GWL_STYLE, style); 

     SetWindowLong(_unityHWND, GWL_STYLE, WS_CHILD | WS_MAXIMIZE); 

     SendMessage(_unityHWND, WM_ACTIVATE, WA_ACTIVE, IntPtr.Zero); 

     _hwnd = new HandleRef(this, _unityHWND); 
     return _hwnd; 
    } 

    protected override void DestroyWindowCore(HandleRef hwnd) 
    { 
     SendMessage(_hwnd.Handle, WM_ACTIVATE, WA_INACTIVE, IntPtr.Zero); 

     _process.CloseMainWindow(); 

     _process.WaitForExit(5000); 

     if (_process.HasExited == false) 
     { 
      _process.Kill(); 
     } 

     _process.Close(); 
     _process.Dispose(); 
     _process = null; 
    } 
    #endregion 
} 

注:

的深化發展計算機
- 操作系統:Windows 10家庭版 - 團結3D 5.5.2.f.1免費版

測試計算機 - 操作系統:Windows 10(家庭版&專業版)

當然,我一直試圖建立與不同的參數,與我父應用同樣的事情的統一應用。

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_「因爲與_hwndparent參數的統一方式似乎別(T工作」 _ ......這就是它是如何工作的。它允許指定的窗口句柄子團結的窗口......沒有這樣的說法會拋出異常,並不會表現符合市場預期。 –

+0

你有一個工作樣本?因爲官方的統一樣本(一與立方體)不工作... – Yokaichan

+0

只需添加'-parentHWND '爲您的參數...在這之後一切都應該作爲工作之意。 –

回答

0

OK

看來,問題就來了,從我的統一獨立這是不是我的消息來源,我的debug文件夾之間的相同。