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類
我做了Objective-C中的一類,我在另一個類中我的代碼看起來像這樣由一個實例發現功能...不能
#pragma mark - HelloWorldLayer
@interface HelloWorldLayer()
-(void) initPhysics;
@end
@implementation HelloWorldLayer
-(id) init
{
if((self=[super init])) {
// init physics
[self initPhysics];
//THE CLASS I'M HAVING TROUBLE WITH
id player;
player = [Blob new];
//SAYS SET NODES CAN'T BE FOUND
[player setNodes];
[self scheduleUpdate];
}
return self;
}
-(void) initPhysics
{
//BLAHBLAHBLAH
}
-(void) draw
{
//BLAHBLAHBLAH
}
-(void) update: (ccTime) dt
{
//BLAHBLAHBLAH
}
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
//BLAHBLAHBLAH
}
@end
#pragma mark - HelloWorldLayer
@interface Blob()
-(void) setNodes;
@end
@implementation Blob
-(void) setNodes;
{
b2BodyDef bodyDef;
b2Body *body;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(100/PTM_RATIO,100/PTM_RATIO);
body = world->CreateBody(&bodyDef);
// Define another box shape for our dynamic body.
b2CircleShape circle;
circle.m_radius = 32/PTM_RATIO;
// Define the dynamic body fixture.
b2FixtureDef fixtureDef;
fixtureDef.shape = &circle;
fixtureDef.density = 0.5f;
fixtureDef.friction = 0.5f;
fixtureDef.restitution = 0.0f;
body->CreateFixture(&fixtureDef);
}
@end
我編碼與cocos2d的和Box2D的遊戲對於iphone和我拿出了大部分的批量代碼。但是我遇到了blob類的問題。我創建了一個名爲player的實例,並嘗試調用函數「setNodes」。而我的問題是每當我編譯它給我一個警告setNodes不能找到......我覺得我做錯了,因爲我知道它在那裏.. 。Objective-C的是skrewwy我是一個C++的人,三江源:)
OMG ......我聲明,我的定義執行前......那傢伙那麼補救三江源這麼多<3我有這麼趕上了在我學習語言時我猜 – 2012-02-18 01:23:25