我會在要求清晰的部分放置一個「#」號! 這是從這個鏈接的代碼 http://www.emanueleferonato.com/2008/05/02/creation-of-a-matching-game-with-flash-and-as3/關於在actionscript中添加屬性的問題3
我知道這個鏈接的詳細解釋,但我還是不代碼 哈哈
包{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class color_match extends Sprite {
private var first_tile:colors;
private var second_tile:colors;
private var pause_timer:Timer;
var colordeck:Array = new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
public function color_match() {
for (x=1; x<=4; x++) {
for (y=1; y<=4; y++) {
var random_card = Math.floor(Math.random()*colordeck.length);
var tile:colors = new colors();
//why is .col attribute not declared?
//#
tile.col = colordeck[random_card];
colordeck.splice(random_card,1);
tile.gotoAndStop(9);
tile.x = (x-1)*82;
tile.y = (y-1)*82;
tile.addEventListener(MouseEvent.CLICK,tile_clicked);
addChild(tile);
}
}
}
public function tile_clicked(event:MouseEvent) {
//what does "as colors" suppose to mean here, can i just omit it?,
//does the type of any display obj with event.currentTarget/target
//generates a type OBJECT
//#
var clicked:colors = (event.currentTarget as colors);
if (first_tile == null) {
first_tile = clicked;
first_tile.gotoAndStop(clicked.col);
}
else if (second_tile == null && first_tile != clicked) {
second_tile = clicked;
second_tile.gotoAndStop(clicked.col);
if (first_tile.col == second_tile.col) {
pause_timer = new Timer(1000,1);
pause_timer.addEventListener(TimerEvent.TIMER_COMPLETE,remove_tiles);
pause_timer.start();
}
else {
pause_timer = new Timer(1000,1);
pause_timer.addEventListener(TimerEvent.TIMER_COMPLETE,reset_tiles);
pause_timer.start();
}
}
}
public function reset_tiles(event:TimerEvent) {
first_tile.gotoAndStop(9);
second_tile.gotoAndStop(9);
first_tile = null;
second_tile = null;
pause_timer.removeEventListener(TimerEvent.TIMER_COMPLETE,reset_tiles);
}
public function remove_tiles(event:TimerEvent) {
removeChild(first_tile);
removeChild(second_tile);
first_tile = null;
second_tile = null;
pause_timer.removeEventListener(TimerEvent.TIMER_COMPLETE,remove_tiles);
}
}
}
的某些部分
在這個代碼中的方式 var tile = new colors(); 顏色是一個盒子的動畫片段與九個關鍵幀的鏈接,每個關鍵幀表示一個顏色 – christian 2011-06-04 03:47:58