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我在opengl中有一些對象,對象是在x位置查看,我想讓它在y位置查看如何使它成爲? 即在y位置的代碼OPENGL C#更改對象視圖
Gl.glBegin(Gl.GL_TRIANGLES);
for (iogl = 0; (iogl <= 360); iogl = (iogl + 3))
{
Gl.glColor3f(1, 0, 0);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * iogl), 4 * (float)Math.Cos(Math.PI/180 * iogl), 25);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * (iogl + 20)), 4 * (float)Math.Cos(Math.PI/180 * (iogl + 20)), 25);
Gl.glVertex3f(0, 0, 35);
}
Gl.glEnd();
Gl.glBegin(Gl.GL_QUADS);
for (iogl = 0; (iogl <= 359); iogl++)
{
//Tabung
Gl.glColor3f(1, 1, 1);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * iogl), 4 * (float)Math.Cos(Math.PI/180 * iogl), 25);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * (iogl + 30)), 4 * (float)Math.Cos(Math.PI/180 * (iogl + 30)), 25);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * iogl), 4 * (float)Math.Cos(Math.PI/180 * iogl), 6);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * (iogl + 30)), 4 * (float)Math.Cos(Math.PI/180 * (iogl + 30)), 6);
}
Gl.glEnd();
Gl.glBegin(Gl.GL_QUADS);
for (iogl = 0; (iogl <= 359); iogl++)
{
//Merah Tengah
Gl.glColor3f(1, 0, 0);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * iogl), 4 * (float)Math.Cos(Math.PI/180 * iogl), 6);
Gl.glVertex3f(4 * (float)Math.Sin(Math.PI/180 * (iogl + 30)), 3 * (float)Math.Cos(Math.PI/180 * (iogl + 30)), 6);
Gl.glVertex3f(3 * (float)Math.Sin(Math.PI/180 * iogl), (3) * (float)Math.Cos(Math.PI/180 * iogl), 3);
Gl.glVertex3f(3 * (float)Math.Sin(Math.PI/180 * (iogl + 20)), (3) * (float)Math.Cos(Math.PI/180 * (iogl + 20)), 3);
}
Gl.glEnd();
Gl.glBegin(Gl.GL_QUADS);
for (iogl = 0; (iogl <= 359); iogl++)
{
//PUTIH Belakang
Gl.glColor3f(1, 1, 1);
Gl.glVertex3f(3 * (float)Math.Sin(Math.PI/180 * iogl), 3 * (float)Math.Cos(Math.PI/180 * iogl), 3);
Gl.glVertex3f(3 * (float)Math.Sin(Math.PI/180 * (iogl + 20)), 3 * (float)Math.Cos(Math.PI/180 * (iogl + 20)), 3);
Gl.glVertex3f(3 * (float)Math.Sin(Math.PI/180 * iogl), 3 * (float)Math.Cos(Math.PI/180 * iogl), -20);
Gl.glVertex3f(3 * (float)Math.Sin(Math.PI/180 * (iogl + 20)), 3 * (float)Math.Cos(Math.PI/180 * (iogl + 20)), -20);
}
Gl.glEnd();
Gl.glBegin(Gl.GL_POLYGON);
for (iogl = 0; (iogl <= 359); iogl++)
{
//putih alas Belakang
Gl.glColor3f(1, 1, 1);
Gl.glVertex3f(3.5f * (float)Math.Sin(Math.PI/180 * iogl), 3.5f * (float)Math.Cos(Math.PI/180 * iogl), -20);
Gl.glVertex3f(3.5f * (float)Math.Sin(Math.PI/180 * (iogl + 20)), 3.5f * (float)Math.Cos(Math.PI/180 * iogl + 20), -20);
Gl.glVertex3f(3.5f * (float)Math.Sin(Math.PI/180 * iogl), 3.5f * (float)Math.Cos(Math.PI/180 * iogl), -25);
Gl.glVertex3f(3.5f * (float)Math.Sin(Math.PI/180 * (iogl + 20)), 3.5f * (float)Math.Cos(Math.PI/180 * iogl + 20), -25);
}
Gl.glEnd();
Gl.glBegin(Gl.GL_POLYGON);
for (iogl = 0; (iogl <= 360); iogl = (iogl + 90))
{
Gl.glColor3f(1, 0, 0);
Gl.glVertex3f(0, 0, -25);
Gl.glVertex3f(0, 10 * (float)Math.Sin(Math.PI/180 * iogl), -17);
Gl.glVertex3f(10 * (float)Math.Cos(Math.PI/180 * iogl), 0, -25);
Gl.glVertex3f(0, 0, -25);
Gl.glVertex3f(10 * (float)Math.Cos(Math.PI/180 * iogl), 0, -17);
Gl.glVertex3f(0, 10 * (float)Math.Sin(Math.PI/180 * iogl), -25);
}
Gl.glEnd();
在這些地方對象斧子的位置,我想使它(站立者)的截圖我應該怎麼添加到代碼
thx工作 –
@UnidentifiedZ如果它的工作,你能標記爲答案? –