@ marcg11的答案是有效的Cocos2D-X 版本2 *。腳本create_project.py
不存在版本3.1了。您應該使用「cocos」控制檯。
例如在終端轉到要在創建項目並運行一個文件夾:
cocos new Cocos2DxFirstIosSample -l cpp -p org.cocos2d.Cocos2DxFirstIosSample
你也可以指定其他參數:
$ cocos new --help
usage: cocos new [-h] [-p PACKAGE_NAME] -l {cpp,lua,js} [-d DIRECTORY]
[-t TEMPLATE_NAME] [--no-native]
[PROJECT_NAME]
Creates a new project
positional arguments:
PROJECT_NAME Set the project name
optional arguments:
-h, --help show this help message and exit
-p PACKAGE_NAME, --package PACKAGE_NAME
Set a package name for project
-l {cpp,lua,js}, --language {cpp,lua,js}
Major programming language you want to use, should be
[cpp | lua | js]
-d DIRECTORY, --directory DIRECTORY
Set generate project directory for project
-t TEMPLATE_NAME, --template TEMPLATE_NAME
Set the template name you want create from
lua/js project arguments:
--no-native No native support.
創建項目後,我該如何打開它? – JavaScripter
好吧,剛剛在項目文件夾中看到它... – JavaScripter
感謝張貼這!我有同樣的問題。他們爲什麼會刪除「install-templates-xcode.sh」文件? –