嗨,這可能看起來像一個困難的問題(或者至少對我來說),但即時通訊使用glUnproject和它不工作。 當我使用與OpenGL和Winapi相同的功能它像一個魅力工作,但現在不工作時使用OpenGl和SDL它suppossed是相同的,但似乎不是這樣......是啊我真的需要幫助在這個繼承人我的採摘SDL/Opengl挑選問題
void Game::Picking(int x,int y,int Which)
{
GLint viewport[4];
GLfloat depth[2];
GLubyte pixel[3];
GLdouble modelview[16];
GLdouble projection[16];
GLfloat winX, winY;
GLdouble posX, posY, posZ,oldPosZ;
oldPosZ = posZ;
glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
glGetDoublev(GL_PROJECTION_MATRIX, projection);
glGetIntegerv(GL_VIEWPORT, viewport);
winX = (float)x;
winY = (float)viewport[3] - (float)y;
glReadPixels(x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, depth);//geting depth
glReadPixels(x, int(winY),1,1,GL_RGB,GL_UNSIGNED_BYTE,(void *)pixel);//getting Pixels
printf("Color1 %x Color2 %p Color3 %d ",pixel[0],pixel[1],pixel[2]);
if(Which == 0)
{
if(pixel[0] == MP_SinglePlayer.x && pixel[1] == MP_SinglePlayer.y && pixel[2] == MP_SinglePlayer.z)
{
printf("Detected Click Single Player");
b_MenuPrincipal = false;
b_JuegoSolo = true;
}
else if(pixel[0] == MP_MultiPlayer.x && pixel[1] == MP_MultiPlayer.y && pixel[2] == MP_MultiPlayer.z)
{
printf("Detected Click MultiPlayer");
b_MenuPrincipal = false;
b_MenuSrvClt = true;
}
else if(pixel [0] == MP_Exit.x && pixel [1] == MP_Exit.y && pixel [2] == MP_Exit.z)
{
printf("Detected Click Salir");
b_MenuPrincipal = false;
b_Exit = true;
}
}
}
此功能suppossed回我了,我拿起其中的顏色,但是當我打開標準錯誤它給了我這個
mouseX 430,mouseY的295
COLOR1 0 COLOR2 00000000 COLOR3 0 mouseX 430,mouseY 295
COLOR1 0 COLOR2 00000000 COLOR3 0 mouseX 430,mouseY的295
,並用X,P,d因爲我只是想看看的差異,但它都沒有工作,這是我比賽的主循環即時打印(希望其也就不難理解)
while(Exit == 0)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-PosicionCam[0].x,-PosicionCam[0].y,-PosicionCam[0].z);
Uint32 inicio = SDL_GetTicks();
float delta = ((float)inicio - (float)ultimo) * 0.001f;
SDL_PumpEvents();
keyboardstate = SDL_GetKeyState(NULL);
if(keyboardstate [SDLK_ESCAPE]) salir = 1;
if(b_MenuPrincipal){
if(SDL_GetMouseState(&mousex, &mousey) & SDL_BUTTON(1))
{
printf("mouseX %d , mouseY %d \n",mousex,mousey);
Picking(mousex,mousey,0);
}
menup->Move(PosicionCam[0].x,PosicionCam[0].y,PosicionCam[0].z);
menup->Draw();
}
SDL_GL_SwapBuffers();
,如果你有這件事,請告訴我任何問題,我會嘗試立即回答希望你能幫助我tyvm
非常感謝您覺得我很愚蠢我不得不先畫出來然後開始採摘XD非常感謝您非常感謝 – Makenshi