您好,感謝您閱讀本文。停止在我的Unity遊戲中跳轉的玩家/用戶
我是Unity的新手,但不管如何,我設法制作了一個小型2D遊戲。但是我遇到了跳轉功能的一個小問題。
玩家/用戶不應該能夠在遊戲中多跳。
這是控制播放器的C#腳本。
using UnityEngine;
using System.Collections;
public class RobotController : MonoBehaviour {
//This will be our maximum speed as we will always be multiplying by 1
public float maxSpeed = 2f;
public GameObject player;
//a boolean value to represent whether we are facing left or not
bool facingLeft = true;
//a value to represent our Animator
Animator anim;
//to check ground and to have a jumpforce we can change in the editor
bool grounded = true;
public Transform groundCheck;
float groundRadius = 0.2f;
public LayerMask whatIsGround;
public float jumpForce = 700f;
// Use this for initialization
void Start() {
//set anim to our animator
anim = GetComponent <Animator>();
}
void FixedUpdate() {
//set our vSpeed
anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);
//set our grounded bool
grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
//set ground in our Animator to match grounded
anim.SetBool ("Ground", grounded);
float move = Input.GetAxis ("Horizontal");//Gives us of one if we are moving via the arrow keys
//move our Players rigidbody
rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
//set our speed
anim.SetFloat ("Speed",Mathf.Abs (move));
//if we are moving left but not facing left flip, and vice versa
if (move > 0 && !facingLeft) {
Flip();
} else if (move < 0 && facingLeft) {
Flip();
}
}
void Update(){
//if we are on the ground and the space bar was pressed, change our ground state and add an upward force
if(grounded && Input.GetKeyDown (KeyCode.UpArrow)){
anim.SetBool("Ground",false);
rigidbody2D.AddForce (new Vector2(0,jumpForce));
}
}
//flip if needed
void Flip(){
facingLeft = !facingLeft;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
這裏是Player對象和GroundCheck對象。
如何從能夠multijump停止播放。所以如果他按上箭鍵,他會跳起來,在他着陸之前不能再跳。 感謝您的時間和幫助
更新
如果它很難看到圖像這裏有上Imgur圖片: http://imgur.com/GKf4bgi,2i7A0AU#0
您是否試過將跳轉代碼移動到'FixedUpdate'而不是'Update'?這可能會產生一些影響,因爲這是您檢查球員是否接地的地方。 – Catwood 2014-10-30 10:57:05