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我的工作與kienticJS,我想定製我自己的精靈,但我得到下一個錯誤:kineticJS包裝錯誤
Uncaught TypeError: Cannot call method 'getSprite' of undefined escena.js:15
Escena escena.js:15
(anonymous function) aplicacion.js:25
st.event.dispatch jquery.min.js:2
y.handle
所以,我一類Escena當我「運行「遊戲。我有一類假面這是我的精靈,所以代碼是下一個:
類Escena:
var Escena = function()
{
this.stage = new Kinetic.Stage({
container: 'simulacion',
width: 578,
height: 200
});
this.layer = new Kinetic.Layer();
this.persona = new Persona();
this.layer.add(this.persona.getSprite() ); //IT'S HERE THE MISTAKE
this.stage.add(this.layer);
};
類女神是:
var Persona = function()
{
this.ancho= 26;
this.alto = 70;
this.sprite ;
var animaciones = {
caminar:
[ { x: 7, y: 38, width: this.ancho, height: this.alto },
{ x: 37, y: 38, width: this.ancho, height: this.alto },
{ x: 68, y: 38, width: this.ancho, height: this.alto },
{ x: 95, y: 38, width: this.ancho, height: this.alto },
{ x: 127, y: 38, width: this.ancho, height: this.alto },
{ x: 157, y: 38, width: this.ancho, height: this.alto },
{ x: 186, y: 38, width: this.ancho, height: this.alto }
]
};
this.imagen = new Image();
this.imagen.onload = function(){
this.sprite = new Kinetic.Sprite({
x:250,
y:250,
image: this.imagen,
animation: 'caminar',
animations: animaciones,
frameRate: 7,
index: 0
});
};
this.imagen.src = 'img/character.png';
};
Persona.prototype ={
constructor: Persona,
getSprite: function(){
return this.sprite;
}
};
如何解決我的麻煩?
謝謝。