2010-04-02 38 views
0

我正在使用加速度計在屏幕上移動幾個UIImageViews,此刻加速度計僅適用於NSTimer爲0時,這很好。當發生不同的功能時,我還想讓加速度計再次停止。IPhone SDK停止加速度計從工作時發生什麼

,這裏是我的時刻代碼:

-(BOOL) accelerometerWorks { 
return time == 0; 
} 

-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ 
if(![self accelerometerWorks]) return; 
valueX = acceleration.x*25.5; 



int newX = (int)(ball.center.x +valueX); 
if (newX > 320-BALL_RADIUS) 
    newX = 320-BALL_RADIUS; 
if (newX < 0+BALL_RADIUS) 
    newX = 0+BALL_RADIUS; 


int XA = (int)(balloonbit1.center.x +valueX); 
if (XA > 320-BALL_RADIUS) 
    XA = 320-BALL_RADIUS; 
if (XA < 0+BALL_RADIUS) 
    XA = 0+BALL_RADIUS; 


int XB = (int)(balloonbit2.center.x +valueX); 
if (XB > 320-BALL_RADIUS) 
    XB = 320-BALL_RADIUS; 
if (XB < 0+BALL_RADIUS) 
    XB = 0+BALL_RADIUS; 

int XI = (int)(balloonbit3.center.x +valueX); 
if (XI > 320-BALL_RADIUS) 
    XI = 320-BALL_RADIUS; 
if (XI < 0+BALL_RADIUS) 
    XI = 0+BALL_RADIUS; 

int XJ = (int)(balloonbit4.center.x +valueX); 
if (XJ > 320-BALL_RADIUS) 
    XJ = 320-BALL_RADIUS; 
if (XJ < 0+BALL_RADIUS) 
    XJ = 0+BALL_RADIUS; 


int XE = (int)(balloonbit5.center.x +valueX); 
if (XE > 320-BALL_RADIUS) 
    XE = 320-BALL_RADIUS; 
if (XE < 0+BALL_RADIUS) 
    XE = 0+BALL_RADIUS; 


int XF = (int)(balloonbit6.center.x +valueX); 
if (XF > 320-BALL_RADIUS) 
    XF = 320-BALL_RADIUS; 
if (XF < 0+BALL_RADIUS) 
    XF = 0+BALL_RADIUS; 


int XH = (int)(balloonbit8.center.x +valueX); 
if (XH > 320-BALL_RADIUS) 
    XH = 320-BALL_RADIUS; 
if (XH < 0+BALL_RADIUS) 
    XH = 0+BALL_RADIUS; 


ball.center = CGPointMake (newX, 429); 
balloonbit1.center = CGPointMake (XA, 429); 
balloonbit2.center = CGPointMake (XB, 426); 
balloonbit3.center = CGPointMake (XI, 410); 
balloonbit4.center = CGPointMake (XJ, 415); 
balloonbit5.center = CGPointMake (XE, 409); 
balloonbit6.center = CGPointMake (XF, 427); 
balloonbit8.center = CGPointMake (XH, 417); 

} 

這一切工作正常,我現在想從工作,使用相同的

accelerometerWorks方法或一種新的方法,accelerometerWontWork停止加速。

這是代碼,當它被稱爲我想加速度計停止。 (這是很長,所以我不會把所有的它在那裏,但它的所有的整個一樣):

-(void) checkCollision{ 

if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ 
    if (balloonbit1.frame.origin.y > pinend.frame.origin.y){ 
    [maintimer invalidate]; 
    levelfailed.center = CGPointMake (160, 235); 
    } 
} 
if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){ 
    if (balloonbit2.frame.origin.y > pinend.frame.origin.y){ 
    [maintimer invalidate]; 
    levelfailed.center = CGPointMake (160, 235); 
    } 
} 
if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){ 
    if (balloonbit3.frame.origin.y > pinend.frame.origin.y){ 
    [maintimer invalidate]; 
    levelfailed.center = CGPointMake (160, 235); 
    } 
} 
} 

據我所知,我可能要變成一個BOOL。沒關係。

如果我沒有解釋清楚,請說,我會重新寫它。

謝謝! 哈利。

+0

凹凸不平,請人嗎? – Harry 2010-04-02 12:56:23

回答

7
accelManeger = [UIAccelerometer sharedAccelerometer]; 
accelManeger.delegate = nil; 

這將阻止您接收事件。然後,當你想重新開始時,將自己設爲代表。

+0

THANKYOU!奇蹟般有效。真的不能夠感謝你! Ledgend :) – Harry 2010-04-02 13:35:19

+0

@Spyker:感謝它爲我工作:) +1! – 2012-01-09 05:10:49