我很困惑。爲什麼要將相同的onTouch監聽器連接到所有3個視圖,然後在觸摸操作失敗後調整每個視圖的大小?在下面添加類似於觸摸監聽器的內容,然後替代動畫,在同一父視圖內調整每個視圖的大小或相對權重。
public class ViewFlipperSwipeDetector : FooClass, View.IOnTouchListener
{
//private Activity activity;
private ViewFlipper viewflipper;
int MIN_DISTANCE = 100;
private float downX, downY, upX, upY;
public ViewFlipperSwipeDetector(ViewFlipper viewflipper)
{
//this.activity = activity;
this.viewflipper = viewflipper;
}
private Animation inFromRightAnimation()
{
Animation inFromRight = new TranslateAnimation(
Dimension.RelativeToParent, +1.0f, Dimension.RelativeToParent, 0.0f,
Dimension.RelativeToParent, 0.0f, Dimension.RelativeToParent, 0.0f);
inFromRight.Duration = 400;
inFromRight.Interpolator = new AccelerateInterpolator();
return inFromRight;
}
private Animation outToLeftAnimation()
{
Animation outtoLeft = new TranslateAnimation(
Dimension.RelativeToParent, 0.0f, Dimension.RelativeToParent, -1.0f,
Dimension.RelativeToParent, 0.0f, Dimension.RelativeToParent, 0.0f);
outtoLeft.Duration = 400;
outtoLeft.Interpolator = new AccelerateInterpolator();
return outtoLeft;
}
private Animation inFromLeftAnimation()
{
Animation inFromLeft = new TranslateAnimation(
Dimension.RelativeToParent, -1.0f, Dimension.RelativeToParent, 0.0f,
Dimension.RelativeToParent, 0.0f, Dimension.RelativeToParent, 0.0f);
inFromLeft.Duration = 400;
inFromLeft.Interpolator = new AccelerateInterpolator();
return inFromLeft;
}
private Animation outToRightAnimation()
{
Animation outtoRight = new TranslateAnimation(
Dimension.RelativeToParent, 0.0f, Dimension.RelativeToParent, +1.0f,
Dimension.RelativeToParent, 0.0f, Dimension.RelativeToParent, 0.0f);
outtoRight.Duration = 400;
outtoRight.Interpolator = new AccelerateInterpolator();
return outtoRight;
}
protected void onRightToLeftSwipe()
{
//Toast.MakeText(activity, "RightToLeftSwipe!", ToastLength.Short).Show();
viewflipper.InAnimation = inFromRightAnimation();
viewflipper.OutAnimation = outToLeftAnimation();
viewflipper.ShowNext();
}
protected void onLeftToRightSwipe()
{
// Toast.MakeText(activity, "LeftToRightSwipe!", ToastLength.Short).Show();
viewflipper.InAnimation = inFromLeftAnimation();
viewflipper.OutAnimation = outToRightAnimation();
viewflipper.ShowPrevious();
}
protected void onTopToBottomSwipe()
{
//Toast.MakeText(activity, "TopToBottomSwipe!", ToastLength.Short).Show();
//activity.doSomething();
}
protected void onBottomToTopSwipe()
{
//Toast.MakeText(activity, "BottomToTopSwipe!", ToastLength.Short).Show();
//activity.doSomething();
}
public bool OnTouch(View v, MotionEvent e)
{
switch (e.Action)
{
case MotionEventActions.Down:
{
downX = e.GetX();
downY = e.GetY();
return true;
}
case MotionEventActions.Up:
{
upX = e.GetX();
upY = e.GetY();
float deltaX = downX - upX;
float deltaY = downY - upY;
// swipe horizontal?
if (Math.Abs(deltaX) > MIN_DISTANCE)
{
// left or right
if (deltaX < 0) { this.onLeftToRightSwipe(); return true; }
if (deltaX > 0) { this.onRightToLeftSwipe(); return true; }
}
else
{
//Toast.MakeText(activity, "Swipe was only " + Math.Abs(deltaX) + " long, need at least " + MIN_DISTANCE, ToastLength.Short).Show();
return false;
}
// swipe vertical?
if (Math.Abs(deltaY) > MIN_DISTANCE)
{
// top or down
if (deltaY < 0) { this.onTopToBottomSwipe(); return true; }
if (deltaY > 0) { this.onBottomToTopSwipe(); return true; }
}
else
{
//Toast.MakeText(activity, "Swipe was only " + Math.Abs(deltaX) + " long, need at least " + MIN_DISTANCE, ToastLength.Short);
return false;
}
return true;
}
}
return false;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
}
我想了解你的代碼適用於我的情況。但是如何在拖動(或觸摸+移動)的同時逐步縮放上部視圖? Touch(down)時是否可以在不注意步驟的情況下更改LayoutParams?感謝您的回覆 – DroidBeginner
我甚至不明白類聲明中的第一行:':FooClass,View.IOnTouchListener' – DroidBeginner
:在c#中繼承,並且被擴展。在你的情況下,你只需要擴展IOnTouchListener的繼承只是相對於我從我的項目中拉出來的。 –