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如果有人可以給我一個小代碼,說明如何計算我的屏幕每秒的幀數,那就太好了。ANDROID:如何在SurfaceView類中計算每秒幀數(FPS)?
這是我的基本代碼,雖然你可能不需要這個。
import java.util.Random;
import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
import android.view.Window;
import android.view.WindowManager;
public class MainGame extends Activity implements OnTouchListener
{
MyBringBackSurface ourSurfaceView;
inr xpos = 0;
@ Override
protected void onCreate (Bundle savedInstanceState)
{
// TODO Auto-generated method stub
super.onCreate (savedInstanceState);
ourSurfaceView = new MyBringBackSurface (this);
ourSurfaceView.setOnTouchListener (this);
x [0] = 0;
y [0] = 0;
x [1] = 0;
y [1] = 0;
requestWindowFeature (Window.FEATURE_NO_TITLE);
getWindow().addFlags (WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); /////////////////////check this NEWLY ADDED
getWindow().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); /////////////////////////////////////////////////CHECK THIS MIGHT NOT WORK
setContentView (ourSurfaceView); //ourSurfaceView
}
@ Override
protected void onPause()
{
// TODO Auto-generated method stub
super.onPause();
ourSurfaceView.pause();
}
@ Override
protected void onResume()
{
// TODO Auto-generated method stub
super.onResume();
ourSurfaceView.resume();
}
public class MyBringBackSurface extends SurfaceView implements Runnable
{
//vertical
SurfaceHolder ourHolder;
Canvas canvas = (Canvas) ourHolder;
Thread ourThread = null;
boolean isRunning = false;
public MyBringBackSurface (Context context)
{
// TODO Auto-generated constructor stub
super (context);
ourHolder = getHolder();
}
public void pause()
{
isRunning = false;
while (true)
{
try
{
ourThread.join();
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
break;
}
ourThread = null;
}
public void resume()
{
isRunning = true;
ourThread = new Thread (this);
ourThread.start();
}
public void run()
{
// TODO Auto-generated method stub
while (isRunning)
{
if (!ourHolder.getSurface().isValid())
continue;
canvas = ourHolder.lockCanvas();
Paint paint = new Paint();
paint.setColor(Color.BLUE);
canvas.drawCircle(xpos,33,23,paint);
if(x<canvas.getWidth()){
xpos++;
}
ourHolder.unlockCanvasAndPost(canvas);
}
}
請給我一個簡單的工作代碼 感謝
我已經在另一個問題中看到了這個答案...請寫一些新的,有效的 –