我一直在嘗試製作3D遊戲,出於某種原因,我的代碼正在拋出一個NullPointerException。我得到的錯誤是:爲什麼我的BufferStrategy拋出一個NullpointerException,我該如何解決它?
Exception in thread "Thread-3"
java.lang.NullPointerException
at Display_3d.render(Display_3d.java:73)
at Display_3d.run(Display_3d.java:55)
at java.lang.Thread.run(Unknown Source)
該程序應該只顯示隨機顏色的像素作爲測試,以便以後製作3d圖形。還有兩個類使用,即使這兩個不扔錯誤,他們仍然可能是問題,所以我也會發布它們。類下面是拋出錯誤
import java.awt.Canvas;
import javax.swing.JFrame;
import java.awt.image.BufferedImage;
import java.awt.image.BufferStrategy;
import java.awt.image.DataBufferInt;
import java.awt.Graphics;
public class Display_3d extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int width = 800;
public static final int height = 600;
public static final String title = "Scott's Game Pre-Alpha 0.01";
private Thread thread;
private Screen screen;
private BufferedImage img;
private boolean running = false;
private Render render;
private int[] pixels;
public Display_3d(){
Screen screen = new Screen(width,height);
img = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
pixels = ((DataBufferInt)img.getRaster().getDataBuffer()).getData();
}
private void start(){
if (running){
return;
}
running = true;
Thread thread = new Thread(this);
thread.start();
System.out.println("start() has been called sucessfully");
}
private void stop(){
if (true != running){
return;
}
running = false;
try {
thread.join();
}catch (Exception e){
e.printStackTrace();
System.exit(0);
}
}
public void run(){
while (running){
tick();
/*Line 55*/render();
}
}
private void tick(){
}
private void render(){
BufferStrategy bs = this.getBufferStrategy();
if (bs == null){
this.createBufferStrategy(3);
return;
}
/*Line 73*/ screen.render();
for (int i = 0; i<width*height-1; i++){
pixels[i] = screen.pixels[i];
}
Graphics g = bs.getDrawGraphics();
g.drawImage(img,0,0,width,height,null);
g.dispose();
bs.show();
}
public static void main(String[] args){
Display_3d game = new Display_3d();
JFrame frame = new JFrame();
frame.add(game);
frame.pack();
frame.setTitle(title);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(width,height);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setVisible(true);
System.out.println("Running...");
game.start();
}
}
我呈現類的一個
public class Render{
public final int width;
public final int height;
public final int[] pixels;
public Render (int width, int height){
this.width = width;
this.height = height;
pixels = new int[width * height];
}
public void draw(Render render, int xOffset, int yOffset){
for (int y = 0; y<render.height; y++){
int yPix = y + yOffset;
for (int x = 0; x<render.width; x++){
int xPix = x + xOffset;
pixels[xPix + yPix * width] = render.pixels[x+y * render.width];
}
}
}
public static void main (String[] args){}
}
我的屏幕類
import java.util.Random;
public class Screen extends Render{
private Render test;
public Screen(int width, int height){
super(width,height);
Random random = new Random();
test = new Render(256,256);
for (int i = 0; i <256*256; i++){
test.pixels[i] = random.nextInt();
}
}
public void render() {
draw(test,0,0);
}
public static void main (String[] args){}
}
謝謝,幫了很多問題不是我想到的地方:) !!! –