我試圖從「空格」按鈕獲取輸入,但它看起來像點擊時沒有輸入。這裏是我的代碼:Input.GetKeyDown無法正常工作
void OnTriggerEnter2D (Collider2D other)
{
if (other.gameObject.tag == "GreenKey") {
print ("Green Key taken");
Destroy (other.gameObject);
greenKey_canvas.enabled = true;
} else if (other.gameObject.tag == "RedKey") {
print ("Red Key taken");
Destroy (other.gameObject);
redKey_canvas.enabled = true;
} else if (other.gameObject.tag == "YellowKey") {
print ("Yellow Key taken");
Destroy (other.gameObject);
yellowKey_canvas.enabled = true;
} else if (other.gameObject.tag == "Gem") {
print ("Gem taken");
gems = gems + 5;
gemsText.text = gems.ToString();
Destroy (other.gameObject);
} else if (other.gameObject.tag == "RedGem") {
print ("Gem taken");
gems++;
gemsText.text = gems.ToString();
Destroy (other.gameObject);
} else if (other.gameObject.tag == "LiveTaker") {
lives--;
} else if (other.gameObject.tag == "RedDoor") {
if (redKey_canvas.enabled) {
if (Input.GetKeyDown(KeyCode.Space)) {
//OPEN DOOR
other.gameObject.GetComponent<SpriteRenderer>().sprite = enterDoor;
redKey_canvas.enabled = false;
}
}
} else if (other.gameObject.tag=="YellowDoor") {
if (yellowKey_canvas.enabled) {
//OPEN DOOR
}
} else if (other.gameObject.tag=="GreenDoor") {
if (greenKey_canvas.enabled) {
//OPEN DOOR
}
}
}
在控制檯中,我得到了「進入門鑰匙」的消息,但是當我按空格,沒有任何反應。
我也試着給軸添加到名爲「DoorEnter」輸入管理器,但它不工作,要麼...
您可能需要發佈包含此代碼或甚至整個代碼的完整功能。這很難幫助。 – Programmer
剛剛編輯@Programmer –