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我正在下面有初始化代碼來創建窗口教程目的假GLFW_VISIBILE提示的同時結合OpenGL上下文
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
errorCallback = GLFWErrorCallback.createPrint(System.err);
glfwSetErrorCallback(errorCallback);
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
// Configure our window
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
int WIDTH = 300;
int HEIGHT = 300;
// Create the window
window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
glfwSetWindowShouldClose(window, true); // We will detect this in our rendering loop
}
}
});
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(
window,
(vidmode.width() - WIDTH)/2,
(vidmode.height() - HEIGHT)/2
);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
通知的glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
提示被禁用,則創建窗口,設置後關鍵回調,綁定opengl上下文,它再次啓用glfwShowWindow(window);
該文檔不建議做這樣的事情,並刪除這兩行似乎並沒有改變任何東西。 爲什麼先禁用提示?
教程:https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter1/chapter1.html
沒有看到文檔中,謝謝! – jthort
讓我看看那個複選標記! ;) –
必須等待特定的時間才能接受 – jthort