我試過在過去的半小時內搜索某個類似問題的人,但是我找不到任何爲什麼這表明文件是最新的當它根本不存在時。Makefile聲明一個文件是在它不是時創建的
這裏的makefile文件,因爲它現在是:
SOURCES = \
Core\SnowApp.cpp \
Core\SnowApp_Render.cpp \
Core\SnowApp_Tick.cpp \
Core\InputState.cpp \
Graphics\RenderingScreen.cpp \
Graphics\SpriteSheet.cpp \
Maps\Map.cpp \
Entities\Entity.cpp \
Entities\MovingEntity.cpp \
Entities\Player.cpp \
_SOURCES = $(SOURCES:.cpp=.o)
OBJECTS = $(subst \,_,$(_SOURCES))
SRCDIR=src
OBJDIR=obj
BINDIR=bin
EXECUTABLE=snow.exe
CFLAGS= -c -Wall
LFLAGS= -o
LLIBS= -lmingw32 -lSDLmain -lSDL
CC=g++
COMPILE=$(CC) $(CFLAGS) $(LFLAGS) [email protected] $<
LINK=$(CC) $(LFLAGS) [email protected] $^ $(LLIBS)
$(BINDIR)\$(EXECUTABLE): $(addprefix $(OBJDIR)\,$(OBJECTS))
$(LINK)
$(OBJDIR)\Core_SnowApp.o: \
$(SRCDIR)\Core\SnowApp.cpp $(SRCDIR)\Core\SnowApp.h \
$(SRCDIR)\Graphics\RenderingScreen.h $(SRCDIR)\Maps\Map.h \
$(SRCDIR)\Core\InputState.h
$(COMPILE)
$(OBJDIR)\Core_SnowApp_Render.o: \
$(SRCDIR)\Core\SnowApp_Render.cpp $(SRCDIR)\Core\SnowApp.h \
$(SRCDIR)\Graphics\RenderingScreen.h
$(COMPILE)
$(OBJDIR)\Core_SnowApp_Tick.o: \
$(SRCDIR)\Core\SnowApp_Tick.cpp $(SRCDIR)\Core\SnowApp.h
$(COMPILE)
$(OBJDIR)\Core_InputState.o: \
$(SRCDIR)\Core\InputState.cpp $(SRCDIR)\Core\InputState.h
$(COMPILE)
$(OBJDIR)\Graphics_SpriteSheet.o: \
$(SRCDIR)\Graphics\SpriteSheet.cpp $(SRCDIR)\Graphics\SpriteSheet.h
$(COMPILE)
$(OBJDIR)\Graphics_RenderingScreen.o: \
$(SRCDIR)\Graphics\RenderingScreen.cpp $(SRCDIR)\Graphics\RenderingScreen.h \
$(SRCDIR)\Graphics\SpriteSheet.h
$(COMPILE)
$(OBJDIR)\Maps_Map.o: \
$(SRCDIR)\Maps\Map.cpp $(SRCDIR)\Maps\Map.h \
$(SRCDIR)\Graphics\RenderingScreen.h $(SRCDIR)\Core\InputState.h
$(COMPILE)
$(OBJDIR)\Entities_Entity.o: \
$(SRCDIR)\Entities\Entity.cpp $(SRCDIR)\Entities\Entity.h \
$(SRCDIR)\Graphics\RenderingScreen.h $(SRCDIR)\Core\InputState.h \
$(SRCDIR)\Maps\Map.h
$(COMPILE)
$(OBJDIR)\Entities_Player.o: \
$(SRCDIR)\Entities\Player.cpp $(SRCDIR)\Entities\Player.h \
$(SRCDIR)\Maps\Map.h $(SRCDIR)\Graphics\RenderingScreen.h \
$(SRCDIR)\Core\InputState.h
$(COMIPLE)
$(OBJDIR)\Entities_MovingEntity.o: \
$(SRCDIR)\Entities\MovingEntity.cpp $(SRCDIR)\Entities\MovingEntity.h \
$(SRCDIR)\Graphics\RenderingScreen.h $(SRCDIR)\Core\InputState.h \
$(SRCDIR)\Entities\Entity.h $(SRCDIR)\Maps\Map.h
$(COMPILE)
clear:
del /Q $(OBJDIR)\* $(BINDIR)\*
variables:
echo $(SOURCES)
echo $(OBJECTS)
echo $(SRCDIR)
echo $(OBJDIR)
echo $(BINDIR)
echo $(EXECUTABLE)
echo $(COMPILE)
echo $(LINK)
makefolders:
if not exist $(SRCDIR) mkdir $(SRCDIR)
if not exist $(OBJDIR) mkdir $(OBJDIR)
if not exist $(BINDIR) mkdir $(BINDIR)
我的問題是,使用的mingw32-化妝的時候,它會創建的所有文件,除了OBJ \ Entities_Player.o,它說的是始終保持日期。下面是一些命令行輸出的(我已經改名的mingw32-make來作出易用性):
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>make clear
del /Q obj\* bin\*
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>dir obj
Volume in drive C has no label.
Volume Serial Number is D29B-6E0B
Directory of C:\Users\Mike\Documents\CodeProjects\Snow\trunk\obj
03/13/2013 11:33 AM <DIR> .
03/13/2013 11:33 AM <DIR> ..
0 File(s) 0 bytes
2 Dir(s) 80,363,814,912 bytes free
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>make
g++ -c -Wall -o obj\Core_SnowApp.o src\Core\SnowApp.cpp
g++ -c -Wall -o obj\Core_SnowApp_Render.o src\Core\SnowApp_Render.cpp
g++ -c -Wall -o obj\Core_SnowApp_Tick.o src\Core\SnowApp_Tick.cpp
g++ -c -Wall -o obj\Core_InputState.o src\Core\InputState.cpp
g++ -c -Wall -o obj\Graphics_RenderingScreen.o src\Graphics\RenderingScreen.cpp
g++ -c -Wall -o obj\Graphics_SpriteSheet.o src\Graphics\SpriteSheet.cpp
g++ -c -Wall -o obj\Maps_Map.o src\Maps\Map.cpp
g++ -c -Wall -o obj\Entities_Entity.o src\Entities\Entity.cpp
g++ -c -Wall -o obj\Entities_MovingEntity.o src\Entities\MovingEntity.cpp
g++ -o bin\snow.exe obj\Core_SnowApp.o obj\Core_SnowApp_Render.o obj\Core_SnowAp
p_Tick.o obj\Core_InputState.o obj\Graphics_RenderingScreen.o obj\Graphics_Sprit
eSheet.o obj\Maps_Map.o obj\Entities_Entity.o obj\Entities_MovingEntity.o obj\En
tities_Player.o -lmingw32 -lSDLmain -lSDL
g++: error: obj\Entities_Player.o: No such file or directory
make: *** [bin\snow.exe] Error 1
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>make obj\Entities_Player.o
make: `obj\Entities_Player.o' is up to date.
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>dir obj\Entities_Player.o
Volume in drive C has no label.
Volume Serial Number is D29B-6E0B
Directory of C:\Users\Mike\Documents\CodeProjects\Snow\trunk\obj
File Not Found
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>
首先,我清空的obj目錄,並表明它是空的。然後我打電話給make,對於我在SOURCES變量中的過去的文件,將所有.cpp文件構建到駐留在obj中的.o文件中。這一步跳過obj \ Entities_Player.o,所以我們自己檢查它,發現它是最新的,但沒有找到它。我們再次檢查是否.o文件在目錄中,而不是。對於它的價值,如果我使用手動g ++以及通過$(編譯)由專人專線去編譯它,我最終能夠對文件進行編譯,然後進行項目:
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>g++ -c -Wall -o obj\Entities_Pla
yer.o src\Entities\Player.cpp
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>make
g++ -o bin\snow.exe obj\Core_SnowApp.o obj\Core_SnowApp_Render.o obj\Core_SnowAp
p_Tick.o obj\Core_InputState.o obj\Graphics_RenderingScreen.o obj\Graphics_Sprit
eSheet.o obj\Maps_Map.o obj\Entities_Entity.o obj\Entities_MovingEntity.o obj\En
tities_Player.o -lmingw32 -lSDLmain -lSDL
C:\Users\Mike\Documents\CodeProjects\Snow\trunk>
也許我只是需要一個新的眼睛,可能有一些關於讓我不知道的東西。如果你能想到任何事情,我會非常感謝你的幫助。
而新鮮的眼睛是勝利者!謝謝! – mikeastarb 2013-03-13 19:44:01
始終用'--warn-undefined-variables'參數運行make! – bobbogo 2013-03-14 14:44:48