1
我遇到問題,爲什麼我要拋出一個nullpointerexception
。它並沒有真正影響任何東西(至少我不這麼認爲),因爲所有東西都被正確地繪製出來了,但我不喜歡錯誤消息。如你所見,paint()調用this.game.paint(g2)。要嘗試調試,this.game.print中的所有內容都已被註釋掉 - 該函數不會執行任何操作,因此它不應該成爲問題的一部分。JFrame上的NullPointerException paint()
public class Application extends JFrame {
private Game game;///<stores the rules for the game and facilitates interactions
public Application() throws RoyException {
this.game = new Game(this, 2);
}
// @Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
try{
this.game.paint(g2);
}catch(Exception e)
{
System.out.println("CAUGHT " + e.getMessage());
e.printStackTrace();
}
}
public static void main(String[] args) {
try {
Application app = new Application();
} catch (RoyException e) {
System.out.println("An error occurred while running the program: " + e.getMessage());
System.out.print("Stack trace: ");
e.getStackTrace();
}
}
}
而這裏的堆棧跟蹤 - Application.java:153是this.game.paint(G2);
CAUGHT null java.lang.NullPointerException
at bullshitakemushrooms.Application.paint(Application.java:153)
Game created.
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:781)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:728)
at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:677)
at javax.swing.RepaintManager.access$700(RepaintManager.java:59)
at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1621)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:701)
at java.awt.EventQueue.access$000(EventQueue.java:102)
at java.awt.EventQueue$3.run(EventQueue.java:662)
at java.awt.EventQueue$3.run(EventQueue.java:660)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:671)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
親密的線153在您的來源? – gks
謝謝,忘了Application.java:153是this.game.paint(g2); – wonton
1st不要覆蓋頂層容器的'paint'方法。使用類似'JPanel'或'JComponent'的東西,你會獲得更好的性能。在所述組件中第二次覆蓋'paintComponent'。第三總是調用'super.paintXxx'。很多去這些方法,你真的不應該繞過它們沒有很好的理由 – MadProgrammer