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我不知道如何解釋這一點,但我會嘗試。我的任務是製作一個名爲createSphere的控制器類,它將創建一個球體對象,然後將其添加到我的數組列表中。下面是我的課我需要創建一個控制器類來實現一個方法,該方法將創建一個繼承自一個抽象類的對象
球類有ArrayList中
public class ShapeManager {
private ArrayList<ThreeDShape> shapes;
public ShapeManager() {
this.shapes = new ArrayList<ThreeDShape>();
}
public void addShape(ThreeDShape newShape) {
this.shapes.add(newShape);
}
public void addSphere(Sphere newSphere) {
this.shapes.add(newSphere);
}
public ArrayList<ThreeDShape> getShapes() {
return this.shapes;
}
public String toString() {
if (this.shapes.size() < 0) {
throw new IllegalArgumentException("Cannot have less that zero items in arraylist");
}
String results = "";
for (ThreeDShape aShape : this.shapes) {
results += aShape.toString();
}
return results;
}
}
終於控制器類,我不知道是做什麼用
public class Sphere extends ThreeDShape {
private double radius;
private double surfaceArea;
private double volume;
public Sphere(int x, int y, int z, double radius) {
super(x, y, z);
this.radius = radius;
}
public double getRadius() {
return this.radius;
}
public boolean equals(ThreeDShape aShape) {
Sphere aSphere = new Sphere(1, 2, 3, 5);
return aSphere.equals(aShape);
}
public String toString() {
return "This sphere has a radius of: " + this.radius + " and is located at ("
+ this.getX() + ", " + this.getY() + ", " + this.getZ() + ")";
}
@Override
public double getSurfaceArea() {
return this.surfaceArea;
}
@Override
public double getVolume() {
return this.volume;
}
}
類
import edu.westga.cs1302.project03.model.ShapeManager;
public class ShapeController {
private ShapeManager manager = new ShapeManager();
public void createSphere(int x, int y, int z, double radius) {
// TODO : code
}
}
我來試試。感謝您的建議! – WhoYou
它的工作,謝謝你!我不知道爲什麼我不明白這一點。 – WhoYou
我很高興它幫助! – Karura91