2013-03-22 34 views
6

我會問你的幫助是否有一個令我發瘋的錯誤。LUA和電暈錯誤:試圖調用方法'(一個零值) - 駕駛我瘋狂

喔...我用LUA電暈SDK順便說一句...

我創建一個船的一個實例。船正在實例化,我可以訪問它的屬性,但我無法訪問任何方法!按照代碼,我不知道該怎麼做:

spaceShip.lua:

require('gameConf') 

spaceShip = {} 
spaceShip.__index = spaceShip 

function spaceShip:New(posX, posY, width, height) 
    local _spaceShip = nil 
    _spaceShip = {} 
    setmetatable(_spaceShip, spaceShip) 

    _spaceShip = display.newRect(posX - width/2, posY - height/2, width, height) 
    _spaceShip:setFillColor(140, 140, 140, 0) 
    _spaceShip.width = width 
    _spaceShip.height = height 

    local shipShape = { -width/2, -height/2, width/2, -height/2, width/2, height/2, -width/2, height/2 } 
    local shipShapeMaterial = { density = 1.0, friction = 1.0, bounce = 0.0 , shape = shipShape} 

    local shipMotor = { -width/2, height/3, width/2, height/3, width/2, height/2, -width/2, height/2 } 
    local shipMotorMaterial = { density = 1.0, friction = 1.0, bounce = 0.0 , shape = shipMotor} 

    physics.addBody(_spaceShip, shipShapeMaterial, shipMotorMaterial) 

    return _spaceShip 
end 

function spaceShip:log() 
    print("ship") 
end 

function spaceShip:applyFrontImpulse() 
    local angle = math.rad(self.rotation) 
    local xComp, yComp = math.cos(angle), -math.sin(angle) 
    local forceMag = 2 

    self:applyLinearImpulse(forceMag * xComp, forceMag * yComp, self.x, self.y) 
end 

和main.lua的一部分

require('camera') 
require('gameConf') 
require('meteor') 
require('spaceShip') 

-- Add Physics 
local physics = require("physics") 
physics.start() 
physics.setDrawMode("hybrid") 
physics.setGravity(0, 0) 

-- Load camera 
local camera = camera:New() 

-- Containers 
meteorManager = {} 
shipManager = {} 

-- Load Vector class 
vector = require "vector" 

-- Create one ship 
local myShip = nil; 
myShip = {} 
myShip = spaceShip:New(600, 200, 30, 60) 
table.insert(shipManager, myShip) 
camera:insert(myShip) 
myShip:log() <----- HERE IS THE ERROR 

rest of the code... 

在終端的錯誤是:

2013-03-21 19:18:15.736 Corona Simulator[48347:707] Runtime error: 
2013-03-21 19:18:15.737 Corona Simulator[48347:707] ...t/iOS/Deep Space Harvest/Deep Space Harvest/main.lua:28: attempt to call method 'log' (a nil value) 
stack traceback: 
[C]: in function 'log' 
...t/iOS/Deep Space Harvest/Deep Space Harvest/main.lua:28: in main chunk 

回答

6

我懷疑這個問題是因爲這個片段:

_spaceShip = {} 
setmetatable(_spaceShip, spaceShip) 

_spaceShip = display.newRect(posX - width/2, posY - height/2, width, height) 

您在_spaceShip上設置了元數據,但隨後爲其分配了一個新值。此時,您分配的新值不具有您建立的元值關聯,因爲它的值(不是變量)。

移動setmetatable_spaceShip = display.newRect...之後。

+0

是的!你是對的!我正在用顯示器定義我的metatable ...爲了更正,我創建了一個顯示spaceShip.body = ...現在它工作了!謝謝! – 2013-03-22 01:10:28

+0

你能幫忙嗎? http://stackoverflow.com/questions/15716914/object-assignment-lua – user2136963 2013-03-30 15:30:25