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我想要做的是(0,390),(0,450),(610,390),(610,450) - 覆蓋在名爲(brick_tile)的平鋪圖像中。到目前爲止,所有我必須是這樣的:如何在python/pygame中覆蓋瓷磚(圖片)的區域?
import pygame
from pygame.locals import*
cloud_background = pygame.image.load('clouds.bmp')
brick_tile = pygame.image.load('brick_tile.png')
pink = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
running = 1
while running:
screen.fill((pink))
screen.blit(cloud_background,(0,0))
screen.blit(brick_tile,(0,450))
pygame.display.flip()
event = pygame.event.poll()
if event.type == pygame.QUIT: sys.exit()
OK我補充說,該計劃的結束。並且磚塊不會變成 – enrique2334 2012-01-07 15:29:27
您需要調用函數:'setup_background()'。我編輯了代碼以顯示我的意思。 – unutbu 2012-01-07 15:37:44
'回溯(最近通話最後一個): 文件 「C:\用戶\恩裏克\ Dropbox的\ GAMEZ_PYGAME \ gamez.py」,14號線在 setup_background() NameError:名字 'setup_background' 不是defined' –
enrique2334
2012-01-07 15:43:00