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我試圖使水平放置的地板,但它的位置是直立的。我的代碼有什麼問題?也許相機旋轉關閉?我正在使用three.js r52。Three.js - 錯誤的軸或相機旋轉
camera = new THREE.PerspectiveCamera
(45, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.x = -500;
camera.position.z = 0;
scene = new THREE.Scene();
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
var floorMaterial = new THREE.MeshBasicMaterial({color:0x448844});
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
scene.add(floor);
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 1000;
controls.lookSpeed = 0.0;
controls.lookVertical = true;
奇怪..我做到了,我仍然看到相同的結果。 – nnyby
@nnyby啊,對不起,我給你錯了軸。答案已經通過一個工作示例進行了更新。我希望這有助於! :-) – oal