choosen軌道單選按鈕,我已經寫了下面的代碼用於測驗的應用程序,但我堅持在尋找一種方法以正確的答到比較選擇單選按鈕,也延緩了過渡到下一個問題足夠的視覺指示的選擇。使用switch語句和_counter可變的,但結果爲錯誤在撲
The following NoSuchMethodError was thrown while handling a gesture:
I/flutter (28574): The method '[]' was called on null.
我不夠熟悉,瞭解哪裏/什麼錯誤可能指的還是什麼可能是錯的方法(switch語句)嘗試。任何更正/方向/提示將不勝感激。謝謝。
import 'dart:async';
import 'package:flutter/material.dart';
Map<String, Map<String, String>> questionBank = {
"1": {
"question": "What is the capital of Canada?",
"ans1": "Toronto",
"ans2": "Montreal",
"ans3": "Ottawa",
"ans4": "Vancouver",
"coAns": "Ottawa"
},
"2": {
"question": "What is the capital of the United States of America?",
"ans1": "New York",
"ans2": "California",
"ans3": "Texas",
"ans4": "Washington DC",
"coAns": "Washington DC"
},
"3": {
"question": "What is the capital of Nigeria?",
"ans1": "Abuja",
"ans2": "Lagos",
"ans3": "Port Harcourt",
"ans4": "Makurdi",
"coAns": "Abuja"
},
"4": {
"question": "What is the capital of England?",
"ans1": "Britain",
"ans2": "Scotland",
"ans3": "London",
"ans4": "Edinburgh",
"coAns": "London"
},
"5": {
"question": "What is the capital of China?",
"ans1": "Beijing",
"ans2": "Shanghai",
"ans3": "Tianjin",
"ans4": "Taiwan",
"coAns": "Beijing"
},
};
void main() {
runApp(new _questionDisplay());
}
class _questionDisplay extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(home: new QuestDis());
}
}
class QuestDis extends StatefulWidget {
QuestDis({Key key}) : super(key: key);
@override
_QuestDisState createState() => new _QuestDisState();
}
class _QuestDisState extends State<QuestDis> {
@override
var _counter = 1;
var bkgrdColor = Colors.blue[50];
int radioValue = 0;
int ans1Value = 1;
int ans2Value = 2;
int ans3Value = 3;
int ans4Value = 4;
void handleRadioValueChanged(int value) {
setState(() {
radioValue = value;
/*
switch (radioValue) {
case 1:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans1Value])
? Colors.green[50]
: Colors.red[50];
break;
case 2:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans2Value])
? Colors.green[50]
: Colors.red[50];
break;
case 3:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans3Value])
? Colors.green[50]
: Colors.red[50];
break;
case 4:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans4Value])
? Colors.green[50]
: Colors.red[50];
break;
}
*/
_counter++;
radioValue = 0;
});
}
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
leading: new IconButton(icon: new Icon(Icons.menu), onPressed: null),
title: new Text('quizApp'),
),
body: new Container(
child: new Column(
children: [
new Expanded(
child: new Container(
child: new Column(
children: [
new Expanded(
child: new Container(
child: new Card(
color: bkgrdColor,
child: new Row(
children: <Widget>[
new Text(
"${questionBank[_counter.toString()]["question"]}"),
],
),
),
),
),
new Expanded(
child: new Container(
child: new Card(
child: new Column(
children: [
new Row(
children: <Widget>[
new Radio<int>(
value: ans1Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans1"]}")
],
),
new Divider(),
new Row(
children: <Widget>[
new Radio<int>(
value: ans2Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans2"]}")
],
),
new Divider(),
new Row(
children: <Widget>[
new Radio<int>(
value: ans3Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans3"]}")
],
),
new Divider(),
new Row(
children: <Widget>[
new Radio<int>(
value: ans4Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans4"]}")
],
),
],
),
),
),
),
],
),
),
),
],
),
),
);
}
}
您是否考慮過使用對象而不是Map?我實際上並不知道無線電課的作用,你能向我解釋一下嗎? – OhMad
這是一個單選按鈕(材料設計小工具)。我的挑戰是獲取用戶輸入並將選擇的選項與正確答案進行比較,對象如何解決這個問題?我目前使用無線電小部件進行用戶輸入並將其與文本小部件相關聯。 – driftavalii
你實際上得到了什麼?你設法得到用戶點擊的答案或者只是一些單選按鈕? – OhMad