所以我一直在這個非常奇怪和煩人的問題卡了幾天。所以我有一個應用程序,我發佈到iOS應用程序商店,我最近回去併爲應用程序添加了一些額外的功能。我沒有觸及應用程序的核心,只是在應用程序購買中添加了twitter,facebook,以及谷歌admob(基於完整版本的免費版本)。所以這裏就是奇怪的地方。我測試了我的更新,我做了一個adhoc發佈版本,並在我的iphone 3gs,4s,ipad 2上測試 - 完全沒有問題。我提交給蘋果,他們批准更新併發布。我更新了應用程序並嘗試運行它並在啓動屏幕後立即出現崩潰(此處沒有任何更改)。我的項目使用cocos2dx框架(版本cocos2d-2.0-x-2.0.4 @ Nov 02 2012),我使用cocosbuilder(2.1)。我查看了日誌,它似乎是CCBReader :: readFloat()函數內部的未對齊問題。我發現這裏有一個修復:https://github.com/DarraghCoy/cocos2d-x/commit/34b31fd754778f815fcac108089e3fe015e2e2b9。因此,我繼續修改我的默認情況,以及從此: float CCBReader :: readFloat(){ unsigned char type = this-> readByte();Cocos2dx iOS認證應用程序崩潰
switch (type) {
case kCCBFloat0:
return 0;
case kCCBFloat1:
return 1;
case kCCBFloatMinus1:
return -1;
case kCCBFloat05:
return 0.5f;
case kCCBFloatInteger:
return (float)this->readInt(true);
default:
{
/* using a memcpy since the compiler isn't
* doing the float ptr math correctly on device.
* TODO still applies in C++ ? */
float * pF = (float*)(this->mBytes + this->mCurrentByte);
float f = 0;
memcpy(&f, pF, sizeof(float));
this->mCurrentByte += 4;
return f;
}
}
}
要這樣:
float CCBReader::readFloat() {
unsigned char type = this->readByte();
switch (type) {
case kCCBFloat0:
return 0;
case kCCBFloat1:
return 1;
case kCCBFloatMinus1:
return -1;
case kCCBFloat05:
return 0.5f;
case kCCBFloatInteger:
return (float)this->readInt(true);
default:
{
/* using a memcpy since the compiler isn't
* doing the float ptr math correctly on device.
* TODO still applies in C++ ? */
float * pF = (float*)(this->mBytes + this->mCurrentByte);
float f = 0;
memcpy((void*) &f, (const void*) pF, sizeof(float));
this->mCurrentByte += sizeof(float);
return f;
}
}
}
再次測試設備上沒有isses發佈版本。我向蘋果提交了此修復程序,並要求加快審覈,以便應用程序可以運行而不會崩潰,並在1天內獲得蘋果批准併發運出去。我更新到新版本發佈並再次崩潰。
這裏是崩潰日誌的副本:
Incident Identifier: DCFEA2A4-9707-4FF7-A4B7-26CF61B4A73F
CrashReporter Key: b91e2f134184158618753244f837ff2ac5114f0d
Hardware Model: iPhone4,1
Process: GAMEAPP [848]
Path: /var/mobile/Applications/F860F02C-3D16-4995-A19F-CE036200209F/GAMEAPP.app/GAMEAPP
Identifier: GAMEAPP
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-03-01 19:42:44.987 -0500
OS Version: iOS 6.1.2 (10B146)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: EXC_ARM_DA_ALIGN at 0x1f0807c9
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 GAMEAPP 0x000f971c cocos2d::extension::CCBReader::readFloat() (CCBReader.cpp:422)
1 GAMEAPP 0x000f9e52 cocos2d::extension::CCBReader::readKeyframe(int) (CCBReader.cpp:648)
2 GAMEAPP 0x000f99ae cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:509)
3 GAMEAPP 0x000f9c20 cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:586)
4 GAMEAPP 0x000f9342 cocos2d::extension::CCBReader::readFileWithCleanUp(bool) (CCBReader.cpp:689)
5 GAMEAPP 0x000f92ec cocos2d::extension::CCBReader::readNodeGraphFromData(cocos2d::extension::CCData*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:230)
6 GAMEAPP 0x000f91aa cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:213)
7 GAMEAPP 0x000f90a4 cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) (CCBReader.cpp:192)
8 GAMEAPP 0x00119b50 IntroScene::init() (IntroScene.cpp:55)
9 GAMEAPP 0x00119ca8 IntroScene::create() (IntroScene.h:19)
10 GAMEAPP 0x00119a7c IntroScene::scene() (IntroScene.cpp:22)
11 GAMEAPP 0x00110290 AppDelegate::applicationDidFinishLaunching() (AppDelegate.cpp:144)
12 GAMEAPP 0x000dab94 cocos2d::CCApplication::run() (CCApplication.mm:50)
13 GAMEAPP 0x000b6610 -[AppController application:didFinishLaunchingWithOptions:] (AppController.mm:76)
14 UIKit 0x36522ad4 -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 248
15 UIKit 0x3652265e -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1186
16 UIKit 0x3651a846 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 694
17 UIKit 0x364c2c34 -[UIApplication handleEvent:withNewEvent:] + 1000
18 UIKit 0x364c26c8 -[UIApplication sendEvent:] + 68
19 UIKit 0x364c2116 _UIApplicationHandleEvent + 6150
20 GraphicsServices 0x381d85a0 _PurpleEventCallback + 588
21 GraphicsServices 0x381d81ce PurpleEventCallback + 30
22 CoreFoundation 0x3468f170 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
23 CoreFoundation 0x3468f112 __CFRunLoopDoSource1 + 134
24 CoreFoundation 0x3468df94 __CFRunLoopRun + 1380
25 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
26 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
27 UIKit 0x36519480 -[UIApplication _run] + 664
28 UIKit 0x365162fc UIApplicationMain + 1116
29 GAMEAPP 0x000b6c22 main (main.m:14)
30 GAMEAPP 0x000b6344 start + 36
Thread 1:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem_kernel.dylib 0x3c8c5648 kevent64 + 24
1 libdispatch.dylib 0x3c7f5974 _dispatch_mgr_invoke + 792
2 libdispatch.dylib 0x3c7f5654 _dispatch_mgr_thread$VARIANT$mp + 32
Thread 3:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 4 name: WebThread
Thread 4:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 CoreFoundation 0x3468f040 __CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x3468dd9e __CFRunLoopRun + 878
4 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
6 WebCore 0x3a60a500 RunWebThread(void*) + 440
7 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
8 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 5 name: AURemoteIO::IOThread
Thread 5:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 AudioToolbox 0x3418391c AURemoteIO::IOThread::Run() + 104
3 AudioToolbox 0x34185c84 AURemoteIO::IOThread::Entry(void*) + 4
4 AudioToolbox 0x340c3882 CAPThread::Entry(CAPThread*) + 294
5 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
6 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x1ed49740 r1: 0x1f0807c9 r2: 0x000001cd r3: 0x000001c8
r4: 0x00000004 r5: 0x1ed49740 r6: 0x42480000 r7: 0x2fd4af48
r8: 0xffffffff r9: 0x000001c9 r10: 0x1ed49740 r11: 0x1ed4a8a0
ip: 0x000001c7 sp: 0x2fd4af48 lr: 0x000f9e57 pc: 0x000f971c
cpsr: 0x00000030
Binary Images:
我做modifie另一個接頭標誌,包括-lsqlite3.0和-ObjC(最初這只是-lxml2和-lz)。我的發佈版本優化是-Os(最快,最小)。
其他人有這個問題嗎?我不知道如何調試,因爲我不能repro。最後,蘋果如何批准應用程序,但它在啓動畫面後立即崩潰?如果我能猜出運行該應用程序的時間是否有效,並且可能會在它拋出「Processing for App Store」階段發佈應用程序批准(不確定)時被破壞。
謝謝!
嗨LearnCocos2D,謝謝你的回覆。所以我認爲我會繼續努力推動此更新再次拋出,而不進行優化。我跑了我打算提交的發佈版本,看看是否有任何明顯的差異,遊戲仍然運行相同我在iPhone 4s上測試ipad視網膜會表現得更慢嗎?優化工作有哪些改變?在我的下一次更新中,我應該重新啓用-Os優化,並執行此操作。 CCBReader :: readFloat(); #pragma GCC pop_options – kub 2013-03-03 16:53:23
完全不使用-Os,堅持使用默認值(O3)。 – LearnCocos2D 2013-03-04 00:48:27