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我已經構建了一個Flash
- 文件使用Unity3D
。 Flash文件偶爾無法加載到網頁上。這種行爲在網絡瀏覽器和操作系統之間一直是零星的。例如,我只在Mac
上看到使用Google Chrome
的這種行爲。其他報告聲稱此活動發生在Windows
的不同瀏覽器中。我想知道這是否是一個內部錯誤。Flash無法加載:
在視圖區域的左上角,我收到一個Fatal error: "null" in a red background
。從Flash Player內容調試
反饋顯示了這一切:
Fatal Error : ArgumentError: Error #3672: Buffer creation failed. Internal error.
at flash.display3D::Context3D/createVertexBuffer()
at com.unity::UnityNative$/Ext_Stage3D_Create_VertexBuffer()
at com.unity::UnityNative$/_ZN14GfxMolehillVBO16UpdateVertexDataERK16VertexBufferData()
at com.unity::UnityNative$/_ZN4Mesh15CreateSharedVBOEm()
at com.unity::UnityNative$/_ZN4Mesh12GetSharedVBOEm()
at com.unity::UnityNative$/_ZN8DrawUtil11DrawMeshRawERKN9ShaderLab14ChannelAssignsER4Meshi()
at com.unity::UnityNative$/_ZThn28_N12MeshRenderer6RenderEiRKN9ShaderLab14ChannelAssignsE()
at com.unity::UnityNative$/_ZN13BatchRenderer5FlushEv()
at com.unity::UnityNative$/_Z25DoForwardShaderRenderLoopR23ForwardShaderRenderLoopR17RenderLoopContextR13dynamic_arrayI16RenderObjectDataLj4EL18MemLabelIdentifier52EEbbP13RenderTextureb()
at com.unity::UnityNative$/_Z12DoRenderLoopR10RenderLoop13RenderingPathRSt6vectorI11VisibleNodeSaIS3_EEbP6ShaderRKSs()
at com.unity::UnityNative$/_ZN6Camera6RenderEiP6ShaderRKSs()
at com.unity::UnityNative$/_ZN13RenderManager13RenderCamerasEv()
at com.unity::UnityNative$/NativeExt_PlayerLoop()
at com.unity::UnityContentInternal/playerLoop()
at com.unity::UnityContent/onEnterFrame()
負載稍後提供這種反饋:
Fatal Error : Error: Error #1000: The system is out of memory.
at flash.utils::ByteArray/set length()
at com.unity::UnityNative$/sbrk()
at com.unity::UnityNative$/malloc()
at com.unity::UnityNative$/_ZN21UnityDefaultAllocatorI17LowLevelAllocatorE8AllocateEji()
at com.unity::UnityNative$/_ZN13MemoryManager8AllocateEji10MemLabelIdiPKci()
at com.unity::UnityNative$/_Z15malloc_internalji10MemLabelIdiPKci()
at com.unity::UnityNative$/_ZN9Texture2D8TransferI18StreamedBinaryReadILb0EEEEvRT_()
at com.unity::UnityNative$/_ZN9Texture2D23VirtualRedirectTransferER18StreamedBinaryReadILb0EE()
at com.unity::UnityNative$/_ZN14SerializedFile10ReadObjectEli18ObjectCreationModebPP8TypeTreePbPP6Object()
at com.unity::UnityNative$/_ZN17PersistentManager26LoadFileCompletelyThreadedERKSsPlS2_ibP12LoadProgress()
at com.unity::UnityNative$/_ZN21PreloadLevelOperation7PerformEv()
at com.unity::UnityNative$/_ZN14PreloadManager26UpdatePreloadingSingleStepEb()
at com.unity::UnityNative$/NativeExt_LoadFirstLevel()
at com.unity::UnityContentInternal/loadFirstLevel()
at com.unity::UnityContent/onFrameInitStep()
如果您發現這是真正的原因,您可能希望接受自己的答案作爲正確答案,以幫助未來的訪問者解決類似問題。 – budwiser
感謝Budwiser負責人。我對這個解決方案有80%的正面評價。我知道「哪裏」的一部分。如果有意義的話,我還沒有能夠完全確定「什麼」,「如何」和「爲什麼」部分。 –