我正在寫一個遊戲並使用socket.io。遊戲中的每個地圖都由socket.io中的一個房間表示。Socket.io發射到不存在的房間
它的工作原理是這樣的。用戶運行一個客戶端並加入socket.io中的一個空房間的主房間(大廳),從那裏用戶可以創建一個房間,roomId是數字,從0(0,1,2,3等)開始, 。當用戶加入房間時,它會啓動一個定時器 - 倒計時直到當前地圖結束。
__startTimer:function()
{
this.__timerId=setInterval(this.__onTimerTick.bind(this), 1000);
},
__onTimerTick:function()
{
var string="Timer event in room "+this.__roomId+", list of socket.io rooms:";
console.log(string);
console.log(g.socketIo.sockets.manager.rooms);
this.__duration--;
g.socketIo.sockets.in(this.__roomId).emit(g.messages.FIGHT_TIMER_TICK_EVENT, {time: this.__duration});
if(this.__duration==0)
{
clearInterval(this.__timerId);
this.__fightEnd();
}
},
的問題在於,當用戶關閉他的客戶,他離開房間,如果沒有更多的用戶在室內,它的破壞。但是當用戶再次運行客戶端時,加入大廳,socket.io開始向大廳發送定時器事件。所以它發射到錯誤的房間。
登錄:
info: socket.io started
debug: client authorized
info: handshake authorized iFE6tqsa_lThtxv8wsoi
debug: setting request GET /socket.io/1/flashsocket/iFE6tqsa_lThtxv8wsoi
debug: set heartbeat interval for client iFE6tqsa_lThtxv8wsoi
debug: client authorized for
Timer event in room 0, list of socket.io rooms:
{ '': [ 'iFE6tqsa_lThtxv8wsoi' ],
'/0': [ 'iFE6tqsa_lThtxv8wsoi' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":179}]}
Timer event in room 0, list of socket.io rooms:
{ '': [ 'iFE6tqsa_lThtxv8wsoi' ],
'/0': [ 'iFE6tqsa_lThtxv8wsoi' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":178}]}
Timer event in room 0, list of socket.io rooms:
{ '': [ 'iFE6tqsa_lThtxv8wsoi' ],
'/0': [ 'iFE6tqsa_lThtxv8wsoi' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":177}]}
info: transport end (socket end)
debug: set close timeout for client iFE6tqsa_lThtxv8wsoi
debug: cleared close timeout for client iFE6tqsa_lThtxv8wsoi
debug: cleared heartbeat interval for client iFE6tqsa_lThtxv8wsoi
debug: discarding transport
Timer event in room 0, list of socket.io rooms:
{}
Timer event in room 0, list of socket.io rooms:
{}
Timer event in room 0, list of socket.io rooms:
{}
Timer event in room 0, list of socket.io rooms:
{}
debug: client authorized
info: handshake authorized z540AkrvWAb5X4Lzwsoj
debug: setting request GET /socket.io/1/flashsocket/z540AkrvWAb5X4Lzwsoj
debug: set heartbeat interval for client z540AkrvWAb5X4Lzwsoj
debug: client authorized for
Timer event in room 0, list of socket.io rooms:
{ '': [ 'z540AkrvWAb5X4Lzwsoj' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":158}]}
Timer event in room 0, list of socket.io rooms:
{ '': [ 'z540AkrvWAb5X4Lzwsoj' ] }