Cocos2d-x是Cocos2d-for-iPhone的C++端口。它具有跨平臺的優勢。我使用Cocos2d-x爲Android和iPhone開發遊戲。代碼不會與Android NDK編譯
現在我正在用Android NDK和Xcode編譯一組Cocos2d-X代碼。
在Xcode上,遊戲在iPhone上編譯和運行良好。
使用Android NDK,編譯會失敗。 (我正在使用官方的Android r7c NDK)。
請幫忙。
編輯:對於那些誰感興趣的全面實施文件。這裏是。
#include "GameOverScene.h"
#include "HelloWorldScene.h"
using namespace cocos2d;
bool GameOverScene::init() {
if (CCScene::init()) {
this->_layer = GameOverLayer::node();
this->_layer->retain();
this->addChild(_layer);
return true;
} else {
return false;
}
}
GameOverScene::~GameOverScene() {
if (_layer) {
_layer->release();
_layer = NULL;
}
}
bool GameOverLayer::init() {
if (CCLayerColor::initWithColor(ccc4f(255, 255, 255, 255))) {
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
this->_label = CCLabelTTF::labelWithString("", "Artial", 32);
_label->retain();
_label->setColor(ccc3(0, 0, 0));
_label->setPosition(ccp(winSize.width/2, winSize.height/2));
this->addChild(_label);
this->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3), CCCallFunc::actionWithTarget(this, callfunc_selector(GameOverLayer::gameOverDone)), NULL));
return true;
} else {
return false;
}
}
void GameOverLayer::gameOverDone() {
CCDirector::sharedDirector()->replaceScene(HelloWorld::scene());
}
GameOverLayer::~GameOverLayer() {
if (_label) {
_label->release();
_label = NULL;
}
}
並全面頭文件
#ifndef S6_GameOverScene_h
#define S6_GameOverScene_h
#include "cocos2d.h"
class GameOverLayer : public cocos2d::CCLayerColor {
public:
GameOverLayer():_label(NULL) {};
virtual ~GameOverLayer();
bool init();
LAYER_NODE_FUNC(GameOverLayer);
void gameOverDone();
CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
};
class GameOverScene : public cocos2d::CCScene {
public:
GameOverScene():_layer(NULL) {};
~GameOverScene();
bool init();
//SCENE_NODE_FUNC(GameOverScene);
static GameOverScene* node()
{
GameOverScene *pRet = new GameOverScene();
//Error: undefined reference to `GameOverScene::init()'
if (pRet && pRet->init())
{
pRet->autorelease();
return pRet;
}
else
{
//Error: undefined reference to `vtable for GameOverScene'
delete pRet;
pRet = NULL;
return NULL;
}
};
CC_SYNTHESIZE_READONLY(GameOverLayer*, _layer, Layer);
};
#endif
剛剛幾分鐘前你問過這個嗎?你在那些方法的實現在哪裏? – Mat 2012-04-23 15:20:56
嘗試發佈編譯器錯誤,而不僅僅是出現錯誤。 – 2012-04-23 15:25:21
@Mat我剛剛添加了實現文件。提前致謝! – 2012-04-23 15:25:38