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的變化速度這是andengine- 我想,因爲它運行,就像一個自由運行遊戲像噴氣揹包兜風改變視差背景的速度autoparallaxbackgroundexample代碼..Andengine- autoparallaxbackground-背景
的鏈接的代碼是 - AutoParallaxBackgroundExample.java
在速度和背景的位置被設定爲 -
autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(0.0f, new Sprite(0, CAMERA_HEIGHT - this.mParallaxLayerBack.getHeight(), this.mParallaxLayerBack)));
autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-5.0f, new Sprite(0, 80, this.mParallaxLayerMid)));
autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-10.0f, new Sprite(0, CAMERA_HEIGHT - this.mParallaxLayerFront.getHeight(), this.mParallaxLayerFront)));
scene.setBackground(autoParallaxBackground);
我需要改變-5.0f值等個線在它,而在遊戲運行..固定的時間量之後遞增