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這裏是桃愛倫的ego.lua文件,其中讀取&寫入文件。但是,我不知道在哪裏把我的txt文件,以讀取和寫入它。我將該文件放入項目文件中,並將其拖入項目所在的電暈中。但是,它不會對這些更改做出反應。如何找到或放置文件以便能夠在Corona中讀寫?
module (..., package.seeall)
--Save function
function saveFile(fileName, fileData)
--Path for file
local path = system.pathForFile(fileName, system.DocumentsDirectory)
--Open the file
local file = io.open(path, "w+")
--Save specified value to the file
if file then
file:write(fileData)
io.close(file)
end
end
--Load function
function loadFile(fileName)
--Path for file
local path = system.pathForFile(fileName, system.DocumentsDirectory)
--Open the file
local file = io.open(path, "r")
--If the file exists return the data
if file then
local fileData = file:read("*a")
io.close(file)
return fileData
--If the file doesn't exist create it and write it with "empty"
else
file = io.open(path, "w")
file:write("empty")
io.close(file)
return "empty"
end
end
這是一個使用ego.lua,並儘量保持最高得分紀錄的main.lua文件:
--Hide the status bar
display.setStatusBar(display.HiddenStatusBar)
--Saving/Loading Stuff
local ego = require "ego"
local saveFile = ego.saveFile
local loadFile = ego.loadFile
--------------------------------------------------------------------
--------------------------------------------------------------------
--Create the background and make it blue
local bg = display.newRect(0, 0, 320, 480)
bg:setFillColor(150, 180, 200)
--Start the score at 0
local score = 0
--Create score text and make it dark gray
local scoreText = display.newText(score, 200, 20, native.systemFont, 24)
scoreText:setTextColor(80, 80, 80)
--Function to add to score and update scoreText
local function addToScore()
score = score + 1
scoreText.text = score
end
bg:addEventListener("tap", addToScore)
--------------------------------------------------------------------
--------------------------------------------------------------------
--Load highscore value from file. (It will initally be a string.)
highscore = loadFile ("gameScores.txt")
--If the file is empty (this means it is the first time you've run the app) save it as 0
local function checkForFile()
if highscore == "empty" then
highscore = 0
saveFile("gameScores.txt", highscore)
end
end
checkForFile()
--Print the current highscore
print ("Highscore is", highscore)
--------------------------------------------------------------------
--------------------------------------------------------------------
--When the app is quit (or simulator refreshed) save the new highscore
--(If score > highscore the data will not be changed)
local function onSystemEvent()
if score > tonumber(highscore) then --We use tonumber as highscore is a string when loaded
saveFile("gameScores.txt", score)
end
end
Runtime:addEventListener("system", onSystemEvent)