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我已經在Unity3d 4.6中構建了一個沒有錯誤的apk。但我經常收到主要來自三星設備的崩潰報告。 這裏是崩潰報告之一:java.lang.Error:signal 11(SIGSEGV),code 10(?),fault addr 006e006f
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 4.6.1f1
Device model : samsung SM-E700F
Device fingerprint: samsung/e7ltexx/e7lte:5.1.1/LMY47X/E700FXXU1BOL3:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 10 (?), fault addr 006e006f
Build fingerprint: 'samsung/e7ltexx/e7lte:5.1.1/LMY47X/E700FXXU1BOL3:user/release-keys'
Revision: '7'
pid: 2135, tid: 2135, name: ion.city.battle >>> com.offshore.commando.action.city.battle <<<
r0 b9650014 r1 00000000 r2 00000000 r3 00000000
r4 b9650014 r5 00000000 r6 00000000 r7 00000000
r8 b96de680 r9 00000000 sl b96f8450 fp 00000000
ip b8f3f3b8 sp 00000000 lr 00002878 pc b9806b80 cpsr 46303037
\t at [heap].00bd2b80(Native Method)
\t at Unknown.00002874(Unknown Source)
\t at MonoMethod.InternalInvoke(Native Method)
\t at MonoMethod.Invoke(<0x00184>:388)
\t at MethodBase.Invoke(<0x0004b>:75)
\t at AndroidJavaProxy.Invoke(<0x00167>:359)
\t at AndroidJavaProxy.Invoke(<0x00093>:147)
\t at _AndroidJNIHelper.InvokeJavaProxyMethod(<0x000ff>:255)
\t at <Module>.runtime_invoke_intptr_object_intptr_intptr(Native Method)
\t at libmono.00023913(Native Method)
\t at libmono.mono_runtime_invoke(mono_runtime_invoke:136)
\t at libunity.002d0710(Native Method)
\t at libunity.002d06c0(Native Method)
\t at libunity.00431408(Native Method)
\t at [email protected]@com.007604bd(Native Method)
你能自己重現嗎? [這](http://stackoverflow.com/a/14023479/3183423)傢伙有這個錯誤的線索。嘗試禁用部分使用插件的代碼或進行大量工作,並不斷構建一次一個重新啓用部分。 –
我應該刪除插件嗎? –