1
因此,在這個question中,我覺得使用畫布作爲背景的速度更快,或者與使用畫布標籤的速度相同。我目前有一個相當龐大的腳本運行模擬器。由於一些java腳本的原因,我無法使用JavaScript製作菜單而不會減損模擬效果,因此我曾計劃使用HTML來從屏幕側面進行菜單滑動。正如我在研究的那樣,我偶然發現了上面的鏈接;但是,當我使用背景方法運行程序時,運行速度要慢得多。這是否有任何理由,是否有解決方案?將畫布作爲背景並不如預期的那樣
這裏是代碼的相關部分:
HTML
<html>
<head>
<title>Curtain Sim 2013 </title>
<link href="global.css" rel="stylesheet" type="text/css">
<script type="text/javascript" src="main.js"></script>
<script type="text/javascript" src="fabric.js"></script>
<script type="text/javascript" src="background.js"></script>
<script type="text/javascript" src="savDat.js"></script>
</head>
<div id = "canvas" style="width:100%; height:100%; background: -webkit-canvas(curSim2013); "></div>
<!--<body>
<canvas id="curSim2013">
Your Browser does not support HTML5 </canvas>
</body>-->
</html>
的Javascript從main.js它運行它(有從我的運行實驗註釋掉一些文物)
function init()
{
//Grab the Canvas tag from index.html
canvas = document.getElementById('canvas');
//Create an interface for interacting with canvas in 2D
//context = canvas.getContext('2d');
//var ctx = document.getCSSCanvasContext("2d", "squares", w, h);
//Set the dimensions of the canvas to match the broser window
//Note that global.css helps make this possible
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
context = document.getCSSCanvasContext("2d", "curSim2013", canvas.width, canvas.height);
//Erase the contents of the canvas
context.clearRect(0, 0, canvas.width, canvas.height);
. . .
CSS(沒什麼)
html, body {
width: 100%;
height: 100%;
margin: 0px;
}