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我正在處理一些示例,我想要在Android中拖動對應於觸摸的圖像。有人知道我該怎麼做嗎?在Android中觸摸並拖動圖像
我正在處理一些示例,我想要在Android中拖動對應於觸摸的圖像。有人知道我該怎麼做嗎?在Android中觸摸並拖動圖像
public class TouchBall extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
int w=getWindowManager().getDefaultDisplay().getWidth()-25;
int h=getWindowManager().getDefaultDisplay().getHeight()-25;
BallView ballView=new BallView(this,w,h);
setContentView(ballView);
}
}
public class BallView extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap bitmap ;
private MyThread thread;
private int x=20,y=20;int width,height;
public BallView(Context context,int w,int h) {
super(context);
width=w;
height=h;
thread=new MyThread(getHolder(),this);
getHolder().addCallback(this);
setFocusable(true);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmap =BitmapFactory.decodeResource(getResources(), R.drawable.ball_green);
canvas.drawColor(Color.BLUE);//To make background
canvas.drawBitmap(bitmap,x-(bitmap.getWidth()/2),y-(bitmap.getHeight()/2),null);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x=(int)event.getX();
y=(int)event.getY();
if(x<25)
x=25;
if(x> width)
x=width;
if(y <25)
y=25;
if(y > 405)
y=405;
return true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
thread.startrun(true);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
thread.startrun(false);
thread.stop();
}
}
螺紋:
public class MyThread extends Thread {
private SurfaceHolder msurfaceHolder;
private BallView mballView;
private boolean mrun =false;
public MyThread(SurfaceHolder holder, BallView ballView) {
msurfaceHolder = holder;
mballView=ballView;
}
public void startrun(boolean run) {
mrun=run;
}
@Override
public void run() {
super.run();
Canvas canvas;
while (mrun) {
canvas=null;
try {
canvas = msurfaceHolder.lockCanvas(null);
synchronized (msurfaceHolder) {
mballView.onDraw(canvas);
}
} finally {
if (canvas != null) {
msurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
}
作爲一個輕微修改的TouchBall答案 - 如果你真的沒有一個遊戲循環 - 換言之,在屏幕上的唯一變化是直接因用戶輸入 - 那麼離開線程可能更有意義。否則,即使沒有任何變化,它也只是不斷循環和重繪。所以:
public class TouchBall extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
int w=getWindowManager().getDefaultDisplay().getWidth()-25;
int h=getWindowManager().getDefaultDisplay().getHeight()-25;
BallView ballView=new BallView(this,w,h);
setContentView(ballView);
}
}
public class BallView extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap bitmap ;
private int x=20,y=20;int width,height;
public BallView(Context context,int w,int h) {
super(context);
width=w;
height=h;
getHolder().addCallback(this);
setFocusable(true);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmap =BitmapFactory.decodeResource(getResources(), R.drawable.ball_green);
canvas.drawColor(Color.BLUE);//To make background
canvas.drawBitmap(bitmap,x-(bitmap.getWidth()/2),y-(bitmap.getHeight()/2),null);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x=(int)event.getX();
y=(int)event.getY();
if(x<25)
x=25;
if(x> width)
x=width;
if(y <25)
y=25;
if(y > 405)
y=405;
updateBall();
return true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
private void updateBall() {
Canvas canvas = null;
try {
canvas = getHolder().lockCanvas(null);
synchronized (getHolder()) {
this.onDraw(canvas);
}
}
finally {
if (canvas != null) {
getHolder().unlockCanvasAndPost(canvas);
}
}
}
}
無可否認,我是Android開發新手,所以我可能會在這裏丟失一些東西。
如果您嘗試使用本教程.... http://www.anddev.org/basic_drag_and_drop-t3095.html – Noman 2011-12-13 10:08:58
一個`SurfaceView`你可以嘗試按照我的教程部分。 http://www.droidnova.com/playing-with-graphics-in-android-part-vi,209.html在本部分中,我將向您介紹如何在移動觸摸時添加和更改SurfaceView上的位置。之後的部分是一個短小的遊戲,在短期的遊戲中實現所有學到的東西。我認爲,應該幫助你,並告訴你如何做到這一點... – WarrenFaith 2010-11-23 13:12:16