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任何人都可以在Mac OS X上開發常見的lisp遊戲?最近,我想在Mac OS X上建立一個lisp遊戲開發,但我陷入困境。在Mac OS X上安裝lispbuilder-sdl
Operating System version:
ProductName: Mac OS X
ProductVersion: 10.11.4
BuildVersion: 15E65
sbcl version:
SBCL 1.3.3
我發現GitHub的庫頁:https://github.com/lispbuilder/lispbuilder/wiki/DownloadInstallation,並按照OS X安裝的一部分。我嘗試安裝SDL 1.2和運行時二進制文件的運行時庫以及SDL 2.0的開發庫。它表現爲以下幾點:
當我運行它運行於Linux以及一些簡單的代碼,使用lispbuilder-SDL:
(defun draw-a-box-in-window()
(sdl:with-init
()
(let ((width 500)
(height 500))
(sdl:window width height)
(setf (sdl:frame-rate) 60)
(sdl:clear-display
(sdl:color
:r 127
:g 127
:b 127))
(sdl:draw-box
(sdl:rectangle
:x (floor (/ width 3))
:y (floor (/ height 3))
:w (floor (/ height 3))
:h (floor (/ height 3)))
:color (sdl:color
:r 200
:g 200
:b 200))
(sdl:update-display)
(sdl:with-events
()
(:quit-event() t)
(:key-down-event()
(when (sdl:key-down-p :sdl-key-q)
(sdl:push-quit-event)))))))
(draw-a-box-in-window)
一些錯誤的事情發生了:
arithmetic error FLOATING-POINT-INEXACT signalled
[Condition of type FLOATING-POINT-INEXACT]
Restarts:
0: [RETRY] Retry SLIME evaluation request.
1: [*ABORT] Return to SLIME's top level.
2: [ABORT] abort thread (#<THREAD "worker" RUNNING {1005D039E3}>)
Backtrace:
0: ("bogus stack frame")
1: ("foreign function: -[NSPlaceholderNumber initWithDouble:]")
2: ("foreign function: +[CALayer defaultValueForKey:]")
任何人知道如何解決那?謝謝。
This works。非常感謝!雖然有時會發生奇怪的事情 – aries
@aries如果它工作,你應該標記答案是正確的。這給了答案 - 呃他們當之無愧的業力 – Baggers
@巴格斯感謝您的建議。我剛剛標記了它。 – aries