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import pygame #setup
pygame.init()
screen = pygame.display.set_mode((800,600))
DISPLAYSURF = pygame.display.set_caption("Smley Pong")
keepGoing = True
pic = pygame.image.load("Crazysmile.bmp")
colorkey = pic.get_at((0,0))
pic.set_colorkey(colorkey)
picx = 0
picy = 0
BLACK = (0,0,0)
WHITE = (255,255,255)
Clock = pygame.time.Clock()
speedx = 5
speedy = 5
paddlew = 200
paddleh = 25
paddley = 550
picw = 100
pich = 100
points = 0
lives = 5
font = pygame.font.SysFont("Times", 24)
while keepGoing: # Game loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
picx += speedx
picy += speedy
if picx <= 0 or picx + pic.get_width() >= 800:
speedx = -speedx
if picy <= 0:
speedy = -speedy
if picy >= 500:
lives -= 1
speedy = -speedy
screen.fill(BLACK)
screen.blit(pic, (picx, picy))
# Draw Paddle
paddlex = pygame.mouse.get_pos()[0]
paddlex = paddlew/2
pygame.draw.rect(screen, WHITE, (paddlex, paddley, paddlew, paddleh))
# Check for paddle bounce
if picy + pich >=paddley and picy + pich <=paddley + paddleh \
and speedy > 0:
if picx +picw/2 >= paddlex and picx +picw/2 <= paddlex + \
paddlew:
points += 1
speedy = -speedy
# Draw text on screen
draw_screen = "Lives: " + str(lives) + "points: " + str(points)
# Check whether game is over
if lives < 1:
speedx = speedy = 0
draw_String = "Game Over.Your score was: " + str(points) draw_string += ". Press F1 to play again. "
text = font.render(draw_string, True, WHITE)
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx
text.rect.y = 10
screen.bilt(text, text_rect)
pygame.display.update()
timer.tick(60)
pygame.quit() # Exit
這是一個乒乓球比賽用一本書的幫助下,我想考出去 pygame的,但畫面只是一片空白,所以我搜索瞭如果任何人有同樣的問題,但他們都有不同的答案,所以我不能解決它。我添加了一些額外的部分,但如果你認爲我不需要他們,或者你想我添加一些東西,只是說你認爲我應該做的。 如果有什麼建議請回答,也有建議也回答。每當我我的代碼運行時出現黑屏與錯誤消息
修復您的縮進請 – 2016-06-07 06:44:26
您確定沒有收到任何錯誤訊息?我可以看到幾個錯誤: 1)'bilt'而不是'blit' 2)你有timer.tick(60)但你命名了你的時鐘對象'Clock' - 沒有任何'timer'變量 除了那個縮進的代碼很難讀懂。修復這個問題,我們可以嘗試運行你的代碼,看看還有什麼不對。 – Chris
在嘗試在代碼中實現它之前,您需要了解很多事情。從基礎開始,如顯示白色屏幕或在屏幕上移動正方形。然後你可以掌握基本的遊戲編程。 –