因此,與許多初學Python程序員一樣,我決定編寫一個pong遊戲。這是我的第二次嘗試。第一個是硬編碼,沒有類和功能,所以我從頭開始。我目前有一個槳板類和一個主循環。我已經編寫了槳的功能來上下移動,但是我遇到了問題。當我按下鍵移動槳時,它們只是向上和向下延伸,它們實際上並沒有移動。這裏是我的代碼至今:Pygame在Python中製作Pong時出現問題。當我移動它時,Paddle延伸
#PONG GAME IN PYTHON WITH PYGAME
import pygame
import time
pygame.init()
white = (255, 244, 237)
black = (0, 0, 0)
largeFont = pygame.font.Font("pongFont.TTF", 75)
mediumFont = pygame.font.Font("pongFont.TTF", 50)
smallFont = pygame.font.Font("pongFont.TTF", 25)
displayWidth = 800
displayHeight = 600
gameDisplay = pygame.display.set_mode((displayWidth, displayHeight))
pygame.display.set_caption("Pong")
FPS = 60
menuFPS = 10
clock = pygame.time.Clock()
#Paddle Class
class Paddle:
def __init__(self, player):
self.length = 100
self.width = 8
self.yVelocity = 0
self.y = (displayHeight - self.length)/2
#Puts player 1 paddle on left and player 2 on right
if player == 1:
self.x = 3 * self.width
elif player == 2:
self.x = displayWidth - 4 * self.width
#Did paddle hit top or bottom?
def checkWall(self):
if self.y <= 0:
return "top"
elif self.y >= displayHeight - self.length:
return "bottom"
def stop(self):
self.yVelocity = 0
def moveUp(self):
if self.checkWall() == "top":
self.stop()
else:
self.yVelocity = -self.width
def moveDown(self):
if self.checkWall() == "bottom":
self.stop()
else:
self.yVelocity = self.width
#Draw the paddle
def draw(self):
self.y += self.yVelocity
gameDisplay.fill(white, rect = [self.x, self.y, self.width, self.length])
paddle1 = Paddle(1)
paddle2 = Paddle(2)
gameFinish = False
#Main Loop
while not gameFinish:
#Event Loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
#Get all pressed keys
keyPressed = pygame.key.get_pressed()
#Move paddle1 if s or w is pressed
if keyPressed[pygame.K_w]:
paddle1.moveUp()
elif keyPressed[pygame.K_s]:
paddle1.moveDown()
else:
paddle1.stop()
#Move paddle2 if UP or DOWN is pressed
if keyPressed[pygame.K_UP]:
paddle2.moveUp()
elif keyPressed[pygame.K_DOWN]:
paddle2.moveDown()
else:
paddle2.stop()
paddle1.draw()
paddle2.draw()
pygame.display.update()
clock.tick(FPS)
在此先感謝任何人誰可以幫助!
感謝您的幫助!什麼是我可以用來銷燬舊實例的代碼?我不想清除屏幕,因爲那樣會移除球和得分。 –
對不起,我明白了。非常感謝! –
@HerbHomework。相當晚,但如果我上面的anwser或任何答案已解決您的問題,請考慮通過點擊複選標記來接受它。這向更廣泛的社區表明,您已經找到了解決方案,併爲答覆者和您自己提供了一些聲譽。沒有義務這樣做 – Octo