2015-05-04 40 views
0

所以我試圖創建一個單人Pong遊戲。我能夠讓球從屏幕上反彈回來,但是當它擊中左側的牆時,它會再生,但不會移動。此外,當試圖移動槳時,它只會像1像素一樣向上移動,並且只會向下移動1個像素,然後它不會再向上或向下移動。這很難解釋,所以這裏是代碼。Pygame Pong,Paddle只上下移動一次,再生後球不移動

import sys 
import pygame 
pygame.init() 

size = width, height = 1000, 800 
screenColor = 0, 0, 0 
outline = 0, 0, 255 

paddleOne = pygame.image.load("PONGPADDLE.png") 
ball = pygame.image.load("Bullet.png") 
ballRect = ball.get_rect() 
paddleRect = paddleOne.get_rect() 
speed = [1, 1] 
paddleOne_x = 980 
paddleOne_y = 400 
FPS = 1000 
fpsClock = pygame.time.Clock() 

paddleOnePos_x = 0 
paddleOnePos_y = 0 

screen = pygame.display.set_mode(size) 

while 1: 
    for event in pygame.event.get(): 
     if event.type == pygame.QUIT: 
      sys.exit() 

     elif event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_UP: 
       paddleRect.y += 10 
       if paddleRect.top > 0: 
        paddleRect.top = -1 
      if event.key == pygame.K_DOWN: 
       paddleRect.y -= 10 
       if paddleRect.bottom < 800: 
        paddleRect.top = +1 

     if event.type == pygame.KEYUP: 
      if event.key == pygame.K_UP: 
       paddleRect_y = 0 
      if event.key == pygame.K_DOWN: 
       paddleRect_y = 0 

    ballRect = ballRect.move(speed) 
    if ballRect.right > width: 
     speed[0] = -speed[0] 

    if ballRect.top < 0 or ballRect.bottom > height: 
     speed[1] = -speed[1] 

    if ballRect.left < 0: 
     ballRect = ball.get_rect() 
    elif ballRect.colliderect(paddleRect): 
     speed[1] = -speed[1] 


    paddleOne_y += paddleRect.bottom 
    paddleOne_y += paddleRect.top 

    screen.fill(screenColor) 
    screen.blit(paddleOne, (paddleRect.left, paddleRect.top)) 
    # screen.blit(paddleOne, (paddleOne_x, paddleOne_y)) 
    screen.blit(ball, ballRect) 
    pygame.draw.rect(screen, outline, ((0, 0), (width, height)), 5) 
    pygame.display.flip() 
    fpsClock.tick(FPS) 
+0

您的整個'if event.type == pygame.KEYUP:'塊對我來說看起來很奇怪。 'paddleRect_y = 0'表示每次用戶釋放向上或向下按鈕時,槳板將其位置重置到屏幕的頂部。所以我不覺得你的槳不會移動到任何地方。也許你正在嘗試做一些事情,比如「當用戶釋放密鑰時將paddle的_velocity_重置爲零」? – Kevin

+0

您的'if paddleRect.top> 0'和'if paddleRect.bottom <800:'條件似乎也有問題。如果您嘗試進行邊界檢查,我認爲您需要切換'<' with '>',反之亦然。 – Kevin

回答

0

如果你想爲一個箭頭鍵被按下槳只要移動,並希望它停止移動鍵被釋放時,那麼你應該改變槳的速度,而不是它的位置。示例實現:

paddle_y_velocity = 0 

while 1: 
    if paddleRect.top < 0: 
     paddleRect.top = 0 
    if paddleRect.bottom > 800: 
     paddleRect.bottom = 800 

    for event in pygame.event.get(): 
     if event.type == pygame.QUIT: 
      sys.exit() 

     elif event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_UP: 
       paddle_y_velocity -= 1 
      if event.key == pygame.K_DOWN: 
       paddle_y_velocity += 1 

     if event.type == pygame.KEYUP: 
      if event.key == pygame.K_UP or event.key == pygame.K_DOWN: 
       paddle_y_velocity = 0 

    paddleRect.top += paddle_y_velocity 

    ballRect = ballRect.move(speed) 
    #etc 
+0

非常感謝你解決這個問題哈哈。我不能相信我在 – Slim

+0

之前沒有看到這種情況。您是否還有任何關於它爲什麼不與槳衝突的想法。這似乎沒有工作,當它再生的球甚至沒有移動 – Slim