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我有一個字母類是這樣的:libGDX無法執行操作
class Letter : Label {
val char: Char
var interactable = true
constructor(char: Char) : super(""+char, H.letterStyle()) {
this.char = char
}
fun animateSelect() {
addAction(Actions.scaleTo(3.0f, 3.0f, 0.5f))
}
fun animateUnselect() {
addAction(Actions.scaleTo(3.0f, 3.0f, 0.5f))
}
}
在我的觸動聽者,我有這樣的:
override fun touchDown(event: InputEvent?, x: Float, y: Float, pointer: Int, button: Int): Boolean {
var currentInteractingLetter: Letter? = null
for (letter in letterList) {
if (letter.bound.contains(x, y)) {
currentInteractingLetter = letter
break
}
}
if (currentInteractingLetter == null) {
} else {
selectedLetters.add(currentInteractingLetter)
currentInteractingLetter.animateSelect()
currentInteractingLetter.interactable = false
}
return true
}
的邏輯非常簡單。當用戶觸摸任何一個letter
時,我會調用animateSelect()
函數。 當我運行它時,animateSelect
確實被調用,但沒有scaleUp
的影響。我試圖清除addAction
之前的所有操作,但仍然是相同的。