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所以這是一個我目前正在研究的遊戲,我碰到了工作和移動的碰撞,但是當我碰撞到任一側牆(從牆上列表)停止移動我的球員,但如果我一直按住鍵,玩家將通過C#碰撞,如果一個布爾值表示他不能移動,如何讓玩家不能移動
這完全移動的是移動和碰撞的代碼:
bool left = false;
bool up = false;
bool right = false;
bool down = false;
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
#region Movement
if (e.KeyCode == Keys.D && !right)
{
right = true;
}
if (e.KeyCode == Keys.A && !left)
{
left = true;
}
if (e.KeyCode == Keys.W)
{
up = true;
}
if (e.KeyCode == Keys.S)
{
down = true;
}
#endregion
}
public void Collision()
{
for (int x = 0; x < walls.Count; x++)
{
if (player.obj.Bounds.IntersectsWith(walls[x].Bounds) && right)
{
right = false;
}
if (player.obj.Bounds.IntersectsWith(walls[x].Bounds) && left)
{
left = false;
}
if (player.obj.Bounds.IntersectsWith(walls[x].Bounds) && up)
{
up = false;
}
if (player.obj.Bounds.IntersectsWith(walls[x].Bounds) && down)
{
down = false;
}
}
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.D)
{
right = false;
}
if (e.KeyCode == Keys.A)
{
left = false;
}
if (e.KeyCode == Keys.W)
{
up = false;
}
if (e.KeyCode == Keys.S)
{
down = false;
}
}
private void timer1_Tick(object sender, EventArgs e)
{
#region True
if (right)
{
Point loc = player.obj.Location;
loc.X = loc.X + 4;
player.obj.Location = loc;
}
if (left)
{
Point loc = player.obj.Location;
loc.X = loc.X - 4;
player.obj.Location = loc;
}
if (up)
{
Point loc = player.obj.Location;
loc.Y = loc.Y - 4;
player.obj.Location = loc;
}
if (down)
{
Point loc = player.obj.Location;
loc.Y = loc.Y + 4;
player.obj.Location = loc;
}
#endregion
#region NotTrue
if (!right)
{
Point loc = player.obj.Location;
loc.X = loc.X + 0;
player.obj.Location = loc;
}
if (!left)
{
Point loc = player.obj.Location;
loc.X = loc.X - 0;
player.obj.Location = loc;
}
if (!up)
{
Point loc = player.obj.Location;
loc.Y = loc.Y - 0;
player.obj.Location = loc;
}
if (!down)
{
Point loc = player.obj.Location;
loc.Y = loc.Y + 0;
player.obj.Location = loc;
}
#endregion
Collision();
}
}
}
提醒:一切正常,但我的球員在與對象碰撞並停止幾秒鐘後,將繼續穿過牆壁。
好吧,我會在早上醒來時嘗試這種方法。 –