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private static var tileDir:String;
public static var tileImage:BitmapData;
private static var loader:Loader;
public static var tileReady:EventDispatcher = new EventDispatcher();
public static var tileNum_perRow:Number = 3;
public static var select:selector;
public var tileNum:Number = 0;
public var setBack:Number = 0;
public var tileState:String;
public var tCol:Number;
public var tRow:Number;
private var tWidth:int = 30;
private var tHeight:int = 30;
private var tImage:BitmapData;
private var canvas:Bitmap;
private var p:Point;
private var r:Rectangle;
public function Tile():void
{
var tempImage:BitmapData = tileImage;
r = new Rectangle(0,0,30,30);
p = new Point(0,0);
tImage = new BitmapData(30,30);
tImage.copyPixels(tempImage,r,p);
}
而且我得到以下錯誤:無效的BitmapData錯誤#2015
ArgumentError: Error #2015: Invalid BitmapData.
它往往當我複製像素的發生。我不知道爲什麼。
tileImage;
tileImage是有效的,我在下面的代碼中使用了變量,它的工作原理。但上面沒有。不知道爲什麼。任何人有任何線索?
this.graphics.beginBitmapFill(tileImage);
this.graphics.drawRect(60, 0,tWidth ,tHeight);