我有負載的問題TTF文件,我的代碼:組自定義字體,libgdx崩潰
Label migliaLabel;
migliaLabel = new Label("label", new Label.LabelStyle(new BitmapFont(Gdx.files.internal("Kalam-Regular.ttf")), Color.MAGENTA));
文件卡拉姆 - Regular.ttf是在文件夾資產/卡拉姆,Regular.ttf 但是當我運行遊戲時,android studio會出錯:
FATAL EXCEPTION: GLThread 125 com.badlogic.gdx.utils.GdxRuntimeException: Error loading font file: Kalam-Regular.ttf at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.load(BitmapFont.java:665) at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.(BitmapFont.java:475) at com.badlogic.gdx.graphics.g2d.BitmapFont.(BitmapFont.java:114) at com.badlogic.gdx.graphics.g2d.BitmapFont.(BitmapFont.java:107) at com.surfsurvivor.game.GameClass.show(GameClass.java:181) at com.badlogic.gdx.Game.setScreen(Game.java:61) at com.surfsurvivor.game.SurfClass.create(SurfClass.java:26) at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:254) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Invalid padding. at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.load(BitmapFont.java:488) at com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.(BitmapFont.java:475) at com.badlogic.gdx.graphics.g2d.BitmapFont.(BitmapFont.java:114) at com.badlogic.gdx.graphics.g2d.BitmapFont.(BitmapFont.java:107) at com.surfsurvivor.game.GameClass.show(GameClass.java:181) at com.badlogic.gdx.Game.setScreen(Game.java:61) at com.surfsurvivor.game.SurfClass.create(SurfClass.java:26) at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:254) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
我該如何解決它?