經過一番嘗試,我得到了一個解決方案!哈哈!
首先:在ol.source.ImageCanvas可以仍然使用,但你會得到一個停止動畫就像一個屏幕截圖。
二:必須知道openlayers3或openlayers4,其說明是ol.map.render():
請求的地圖繪製(在下一個動畫幀)。
因此,你可以用它來刷新地圖,並得到畫布的下一個動畫。
以下是我的代碼片段:
var topoCanvas = function(extent, resolution, pixelRatio, size, projection) {
// topo features;
var features = topojson.feature(tokyo, tokyo.objects.counties);
var canvasWidth = size[0];
var canvasHeight = size[1];
var canvas = d3.select(document.createElement('canvas'));
canvas.attr('width', canvasWidth).attr('height', canvasHeight);
var context = canvas.node().getContext('2d');
var d3Projection = d3.geo.mercator().scale(1).translate([0, 0]);
var d3Path = d3.geo.path().projection(d3Projection);
var pixelBounds = d3Path.bounds(features);
var pixelBoundsWidth = pixelBounds[1][0] - pixelBounds[0][0];
var pixelBoundsHeight = pixelBounds[1][1] - pixelBounds[0][1];
var geoBounds = d3.geo.bounds(features);
var geoBoundsLeftBottom = ol.proj.transform(geoBounds[0], 'EPSG:4326', projection);
var geoBoundsRightTop = ol.proj.transform(geoBounds[1], 'EPSG:4326', projection);
var geoBoundsWidth = geoBoundsRightTop[0] - geoBoundsLeftBottom[0];
if (geoBoundsWidth < 0) {
geoBoundsWidth += ol.extent.getWidth(projection.getExtent());
}
var geoBoundsHeight = geoBoundsRightTop[1] - geoBoundsLeftBottom[1];
var widthResolution = geoBoundsWidth/pixelBoundsWidth;
var heightResolution = geoBoundsHeight/pixelBoundsHeight;
var r = Math.max(widthResolution, heightResolution);
var scale = r/(resolution/pixelRatio);
var center = ol.proj.transform(ol.extent.getCenter(extent), projection, 'EPSG:4326');
d3Projection.scale(scale).center(center).translate([canvasWidth/2, canvasHeight/2]);
d3Path = d3Path.projection(d3Projection).context(context);
d3Path(features);
context.stroke();
// above code is add a topoJson boundary to canvas
// below code is add an animation to canvas
var settings = createSettings(tokyo, {
width: canvasWidth,
height: canvasHeight
});
// reset the projection and bounds for animation canvas
settings.projection = d3Projection;
settings.bounds = geoBounds;
var mesh = buildMeshes(tokyo, settings);
when(render(settings, mesh, {
width: canvasWidth,
height: canvasHeight
})).then(function(masks) {
when(interpolateField(stations, data, settings, masks)).then(function(field) {
// wind moving animation
animate(settings, field, canvas);
// refresh the map to get animation
window.setInterval(function() {
map.render();
}, 50);
});
});
return canvas[0][0];
}