我正在開發一個簡單的算法來使用關鍵點和delaunay三角測量來變形兩個圖像。這個想法應該很簡單:Delaunay三角測量圖像變形
- 信源選擇控制點
- 選擇目標控制點
- 獲取源和目標德洛內三角框架
- 每個像素的源圖像中
- 得到與像素所在的源三角形相關的像素重心座標
- 獲得與目的地t有關的像素重心座標使用關係Px = w1 * v0x + w2 * v1x + w3 * v2x(對於y和目標像素相同)指定OUT [PdestX,PdestY] = IN [Px,Py]的像素位於的棱紋
- 。 。
但它不工作X_X這是我的matlab源:
function out = myMorph(im1, p_source, p_dest, tri_source, tri_dest)
[h w] = size(im1);
%get single column vectors for source and destination image control points
Psource_x = p_source(:,1);
Psource_y = p_source(:,2);
Pdest_x = p_dest(:,1);
Pdest_y = p_dest(:,2);
%for each intermediate frame...
out = zeros(size(im1));
%get triangles. Each array is 3n x 2, where n is the number of triangles
triangles_source = [];
triangles_dest = [];
for i= 1 : size(tri_source,1)
triangle_s = getTriangle(Psource_x,Psource_y,tri_source,i);
triangle_d = getTriangle(Pdest_x,Pdest_y,tri_dest,i);
triangles_source = cat(1,triangles_source,triangle_s);
triangles_dest = cat(1,triangles_dest,triangle_d);
end
%iterate each pixel
for x=1:h
for y=1:w
%get the source and destination triangle for pixel [x y]
%source triangle
for t = 1 : 3 : size(triangles_source, 1)-2
[w1,w2,w3,inTriangle] = inTri(x,y, ...
triangles_source(t,1),triangles_source(t,2), ...
triangles_source(t+1,1),triangles_source(t+1,2), ...
triangles_source(t+2,1),triangles_source(t+2,2));
if(inTriangle == 1)
break; %point [x,y] must belong to one (and only) triangle
end
end
%source triangle
for k = 1 : 3 : size(triangles_dest, 1)-2
[w1d,w2d,w3d,inTriangleD] = inTri(x,y, ...
triangles_dest(k,1),triangles_dest(k,2), ...
triangles_dest(k+1,1),triangles_dest(k+1,2), ...
triangles_dest(k+2,1),triangles_dest(k+2,2));
if(inTriangleD == 1)
break;
end
end
v_source = [w1*triangles_source(t,1) + ...
w2*triangles_source(t+1,1) + ...
w3*triangles_source(t+2,1), ...
w1*triangles_source(t,2) + ...
w2*triangles_source(t+1,2) + ...
w3*triangles_source(t+2,2)];
v_dest = [w1d*triangles_dest(k,1) + ...
w2d*triangles_dest(k+1,1) + ...
w3d*triangles_dest(k+2,1),...
w1d*triangles_dest(k,2) + ...
w2d*triangles_dest(k+1,2) + ...
w3d*triangles_dest(k+2,2)];
if(inTriangle ~= 1 && inTriangleD ~= 1)
continue;
end
v_source = round(v_source);
v_dest = round(v_dest);
if(v_source(1)>0 && v_source(1) <= h && ...
v_source(2)>0 && v_source(2) <= w && ...
v_dest(1)>0 && v_dest(1) <= h && ...
v_dest(2)>0 && v_dest(2) <= w)
disp('pixel warped')
out(v_dest(1),v_dest(2)) = im1(v_source(1),v_source(2));
end
% else
% out(x,y) = im1(x,y);
end
end
這些是得到控制點
%Get control points used to morph im into another image
%im -> source image
%im2 -> destination image
%linesNum -> number of lines
function [P] = getControlPoints(im, controlPtsNum)
close all
P = zeros(controlPtsNum, 2);
%select lines from source image
figure;
imshow(im,[]);title('select control points')
for i=1 : controlPtsNum
%get source control point
[x,y] = ginput(1);
P(i,:) = [x,y];
hold on
plot(x,y,'o','Color','r');
hold off
end
%Get control points used to morph im into another image and do delaunay
%triangulation using the control points
%im -> source image
%im2 -> destination image
%controlPtsNum -> number of control points
function [P,tri] = getControlPointsAndTriangulate(im, controlPtsNum)
P = getControlPoints(im, controlPtsNum);
[h w] = size(im);
%Add corners to control points
P = cat(1, P, [1 1]);
P = cat(1, P, [w 1]);
P = cat(1, P, [1 h]);
P = cat(1, P, [w h]);
tri = delaunay(P(:,1),P(:,2));
hold on
triplot(tri,P(:,1),P(:,2))
hold on
這個功能效用函數(我在網上找到),測試一個點是否位於給定的三角形上,並返回u,v,w值:
function [w1,w2,w3,r] = inTri(vx, vy, v0x, v0y, v1x, v1y, v2x, v2y)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% inTri checks whether input points (vx, vy) are in a triangle whose
% vertices are (v0x, v0y), (v1x, v1y) and (v2x, v2y) and returns the linear
% combination weight, i.e., vx = w1*v0x + w2*v1x + w3*v2x and
% vy = w1*v0y + w2*v1y + w3*v2y. If a point is in the triangle, the
% corresponding r will be 1 and otherwise 0.
%
% This function accepts multiple point inputs, e.g., for two points (1,2),
% (20,30), vx = (1, 20) and vy = (2, 30). In this case, w1, w2, w3 and r will
% be vectors. The function only accepts the vertices of one triangle.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
v0x = repmat(v0x, size(vx,1), size(vx,2));
v0y = repmat(v0y, size(vx,1), size(vx,2));
v1x = repmat(v1x, size(vx,1), size(vx,2));
v1y = repmat(v1y, size(vx,1), size(vx,2));
v2x = repmat(v2x, size(vx,1), size(vx,2));
v2y = repmat(v2y, size(vx,1), size(vx,2));
w1 = ((vx-v2x).*(v1y-v2y) - (vy-v2y).*(v1x-v2x))./...
((v0x-v2x).*(v1y-v2y) - (v0y-v2y).*(v1x-v2x)+eps);
w2 = ((vx-v2x).*(v0y-v2y) - (vy-v2y).*(v0x-v2x))./...
((v1x-v2x).*(v0y-v2y) - (v1y-v2y).*(v0x-v2x)+eps);
w3 = 1 - w1 - w2;
r = (w1>=0) & (w2>=0) & (w3>=0) & (w1<=1) & (w2<=1) & (w3<=1);
有什麼建議嗎? 再見!
是的,它幫助了我=)我注意到三角形的數量從一幀到另一幀。實際上,對於我需要的東西,我留下了變形(但我會做到這一點!)基於光流的幀插值,並且它非常容易和計算便宜! –