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打交道時,奇怪的運行SceneKit錯誤所以,當我運行我的程序,我一直在一個定製的幾何形狀我試圖渲染得到一個奇怪的錯誤,每當相機的外觀(我認爲)。我創建一批基於參數曲面(位置和法線)的均勻採樣的三角形下面是錯誤:與斯威夫特(C3DRendererContextBindMeshElement)
SceneKit: error, C3DRendererContextBindMeshElement unsupported byte per index (8)
它打印出來在控制檯一堆次。我很難在網上找到任何真實的上下文,並且基於代碼有點神祕。下面是代碼:
let sampling = 5
//Returns an array of parametricVertex of 25 points (5 by 5) (grid of points on surface)
let points = object.getParametricVertexArray(sampling, vPoints: sampling)
print(points.count)
// Organize the points into triangles.
var indices = [Int]()
var stripStart = 0
for var i = 0; i < (sampling - 1); i++, stripStart += sampling {
for var j = 0; j < (sampling - 1); j++ {
let v1 = stripStart + j
let v2 = stripStart + j + 1
let v3 = stripStart + (sampling) + j
let v4 = stripStart + (sampling) + j + 1
indices.append(v4)
indices.append(v2)
indices.append(v3)
indices.append(v1)
indices.append(v3)
indices.append(v2)
}
}
let data = NSData.init(
bytes: points,
length: points.count * sizeof(parametricVertex)
)
let source = SCNGeometrySource.init(
data: data,
semantic: SCNGeometrySourceSemanticVertex,
vectorCount: points.count,
floatComponents: true,
componentsPerVector: 3,
bytesPerComponent: sizeof(Float),
dataOffset: 0,
dataStride: sizeof(parametricVertex)
)
let normalSource = SCNGeometrySource.init(
data: data,
semantic: SCNGeometrySourceSemanticNormal,
vectorCount: points.count,
floatComponents: true,
componentsPerVector: 3,
bytesPerComponent: sizeof(Float),
dataOffset: sizeof(Float) * 3,
dataStride: sizeof(parametricVertex)
)
let element = SCNGeometryElement.init(
data: NSData.init(
bytes: indices,
length: sizeof(Int) * indices.count
),
primitiveType: SCNGeometryPrimitiveType.Triangles,
primitiveCount: indices.count/3,
bytesPerIndex: sizeof(Int)
)
let surfaceGeo = SCNGeometry.init(sources: [source, normalSource], elements: [element])
surfaceGeo.firstMaterial?.doubleSided = true
let newNode = SCNNode(geometry: surfaceGeo)
scene.rootNode.addChildNode(newNode)
如果參數頂點:
struct parametricVertex {
var x: Float, y: Float, z: Float //Positions
var nx: Float, ny: Float, nz: Float //Normals
}
我不知道我要去的地方錯了還是什麼錯誤甚至想告訴我。任何幫助將不勝感激。
天啊!我不敢相信我沒有看到!非常感謝! – Red