我在執行libgdx的默認用戶界面皮膚時遇到了問題。當我試圖加載uiskin.json
作爲紋理地圖集時,在嘗試解析包括default.fnt
的行時,我會在討論NumberFormatException
時引發錯誤。libgdx - 解析default.fnt時讀取uiskin.json,NumberFormatException出錯
這是我的堆棧跟蹤與錯誤。
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.json
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:560)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:365)
at com.dizydev.robotwars.screens.LoadScreen.update(LoadScreen.java:64)
at com.dizydev.robotwars.screens.AbstractScreen.render(AbstractScreen.java:55)
at com.dizydev.robotwars.RobotWars.render(RobotWars.java:41)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.json
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:187)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:58)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:34)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:99)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:488)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:363)
... 5 more
Caused by: java.lang.NumberFormatException: For input string: "{ default-font: { file: default.fnt } }"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:116)
... 11 more
這是我用來加載默認用戶界面皮膚的代碼。
game.manager.load("uiskin.json", TextureAtlas.class);
skin = new Skin(game.manager.get("uiskin.json", TextureAtlas.class));
我擁有所有必需的文件在我的文件夾assets
,這裏是文件的列表。它們全部位於默認的assets
文件夾中。
default.fnt
default.png
uiskin.atlas
uiskin.json
uiskin.png
因爲它看起來像錯誤是uiskin.json
文件的解析中,這裏是uiskin.json
文件,我有一個副本。
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 },
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim }
},
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
}
有沒有人知道我爲什麼得到這個錯誤?這對我來說並不直觀,而且我不確定它是否是解析錯誤或其他內容,因爲默認用戶界面外觀所需的所有文件都是可用的最新版本。如果有人能幫助我,那將不勝感激。
編輯:
給我的第一個答案並沒有解決我的問題。以下是我爲嘗試第一個解決方案所做的代碼更改。
game.manager.load("uiskin.png", TextureAtlas.class);
skin = new Skin(Gdx.files.internal("uiskin.json"), game.manager.get("uiskin.png", TextureAtlas.class));
這裏是它提供給我的錯誤堆棧跟蹤。
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:560)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:365)
at com.dizydev.robotwars.screens.LoadScreen.update(LoadScreen.java:64)
at com.dizydev.robotwars.screens.AbstractScreen.render(AbstractScreen.java:55)
at com.dizydev.robotwars.RobotWars.render(RobotWars.java:41)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file: uiskin.png
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:187)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:58)
at com.badlogic.gdx.assets.loaders.TextureAtlasLoader.getDependencies(TextureAtlasLoader.java:34)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:99)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:488)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:363)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Invalid line:
at com.badlogic.gdx.graphics.g2d.TextureAtlas.readTuple(TextureAtlas.java:443)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:115)
... 11 more
編輯:
從下面我能找出我的問題的幫助。我不得不從uiskin.json文件中刪除一個設置,因爲它沒有被正確解析。
我不得不改變這一點。
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
對此。
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane
}
},
而我的新代碼看起來像這樣。
game.manager.load("uiskin.json", Skin.class);
skin = game.manager.get("uiskin.json", Skin.class);
您的解決方案不起作用。我對我的帖子進行了編輯,以擴展它給我的錯誤,希望能夠提供更多的說明。 –
對不起,我做了一個薄霧 - TextureAtlas需要.atlas文件 - 檢查我的編輯 –
謝謝,你的文章實際上幫助我解決了我的問題。我上面做了一個編輯來解釋這個修復,它和你的修改是一樣的,但它需要另外的調整。 –