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我正在嘗試使用我繪製的幾張圖像製作動畫Android背景。我一步一步地繪製圖像,但手機的繪製速度很慢。來自圖像的Android動畫壁紙
我想這一點:
public class MyWallpaperService extends WallpaperService {
private int[] images = { R.drawable.p1, R.drawable.p2, R.drawable.p3,
R.drawable.p4, R.drawable.p5, R.drawable.p6, R.drawable.p7,
R.drawable.p8, R.drawable.p9, R.drawable.p10, R.drawable.p11,
R.drawable.p12, R.drawable.p13, R.drawable.p14, R.drawable.p15,
R.drawable.p16, R.drawable.p17, R.drawable.p18, R.drawable.p19,
R.drawable.p20, R.drawable.p21, R.drawable.p22, R.drawable.p23,
R.drawable.p24 };
@Override
public Engine onCreateEngine() {
return new MyWallpaperEngine();
}
private class MyWallpaperEngine extends Engine {
private final Handler handler = new Handler();
private final Runnable drawRunner = new Runnable() {
@Override
public void run() {
drawImage(images[0]);
}
};
private Paint paint = new Paint();
private boolean touch = true;
@Override
public void onVisibilityChanged(boolean visible) {
if (visible) {
handler.post(drawRunner);
} else {
handler.removeCallbacks(drawRunner);
}
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
handler.removeCallbacks(drawRunner);
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
}
@Override
public void onTouchEvent(MotionEvent event) {
if (partOne) {
if (touch) {
touch = false;
for (int i = 0; i < images.length; i++)
imagePostDelay(i, i * 100, i == images.length - 1 ? true
: false);
}
}
super.onTouchEvent(event);
}
private void drawImage(int id) {
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
@SuppressWarnings("deprecation")
int width = display.getWidth(); // deprecated 960
@SuppressWarnings("deprecation")
int height = display.getHeight(); // deprecated 540
final Resources res = getResources();
Bitmap bitmap;
Canvas canvas = null;
SurfaceHolder holder = getSurfaceHolder();
bitmap = BitmapFactory.decodeResource(res, id);
bitmap = Bitmap.createScaledBitmap(bitmap, width, height, true);
try {
canvas = holder.lockCanvas();
canvas.drawBitmap(bitmap, 0, 0, paint);
} catch (NullPointerException e) {
} finally {
if (canvas != null)
holder.unlockCanvasAndPost(canvas);
}
}
private void imagePostDelay(final int index, int delay,
final boolean allowTouch) {
new Handler().postDelayed(new Runnable() {
public void run() {
try {
drawImage(images[index]);
} catch (ArrayIndexOutOfBoundsException e) {
}
if (allowTouch)
touch = true;
}
}, delay);
}
}
我試圖將圖像保存在onCreate
方法妥善解決,但它並沒有幫助。然後我用較少的圖像嘗試,但它拋出了一個OutOfMemory
異常。這可能是由圖像數量造成的。主要的是捕捉圖像並沒有什麼幫助。它仍然很慢。
- 有什麼好的教程可以幫助在Android上製作實況幻燈片 背景嗎?
- 在xml中以正確的分辨率存儲圖像並使用
setWallpaper()
方法更改圖像時是否是個好主意?setWallpaper()
方法會更快嗎?
私有類MyWallpaperEngine延伸引擎{ 位圖= BitmapFactory.decodeResource(RES,ID); 但是,當我解碼所有圖像並存儲它們時,它將拋出OutOfMemoryException。我有24張照片,點擊後我將他們全部畫出來。我需要在繪製之前進行解碼,對於商店來說這很重要。 –