我有這樣的.H文件(從here)我有.H文件,如何打開它的公共方法到.Net庫?
/*
FFmpeg simple Encoder
*/
#ifndef __VIDEO_ENCODER_H__
#define __VIDEO_ENCODER_H__
#include "ffmpegInclude.h"
#include <Windows.h>
#include <string>
class VideoEncoder
{
private:
// output file name
std::string outputFilename;
// output format.
AVOutputFormat *pOutFormat;
// format context
AVFormatContext *pFormatContext;
// video stream context
AVStream * pVideoStream;
// audio streams context
AVStream * pAudioStream;
// convert context context
struct SwsContext *pImgConvertCtx;
// encode buffer and size
uint8_t * pVideoEncodeBuffer;
int nSizeVideoEncodeBuffer;
// audio buffer and size
uint8_t * pAudioEncodeBuffer;
int nSizeAudioEncodeBuffer;
// count of sample
int audioInputSampleSize;
// current picture
AVFrame *pCurrentPicture;
// audio buffer
char* audioBuffer;
int nAudioBufferSize;
int nAudioBufferSizeCurrent;
public:
VideoEncoder()
{
pOutFormat = NULL;
pFormatContext = NULL;
pVideoStream = NULL;
pImgConvertCtx = NULL;
pCurrentPicture = NULL;
pVideoEncodeBuffer = NULL;
nSizeVideoEncodeBuffer = 0;
pAudioEncodeBuffer = NULL;
nSizeAudioEncodeBuffer = 0;
nAudioBufferSize = 1024 * 1024 * 4;
audioBuffer = new char[nAudioBufferSize];
nAudioBufferSizeCurrent = 0;
}
virtual ~VideoEncoder()
{
Finish();
}
// init output file
bool InitFile(std::string& inputFile, std::string& container);
// Add video and audio data
bool AddFrame(AVFrame* frame, const char* soundBuffer, int soundBufferSize);
// end of output
bool Finish();
private:
// Add video stream
AVStream *AddVideoStream(AVFormatContext *pContext, CodecID codec_id);
// Open Video Stream
bool OpenVideo(AVFormatContext *oc, AVStream *pStream);
// Allocate memory
AVFrame * CreateFFmpegPicture(int pix_fmt, int nWidth, int nHeight);
// Close video stream
void CloseVideo(AVFormatContext *pContext, AVStream *pStream);
// Add audio stream
AVStream * AddAudioStream(AVFormatContext *pContext, CodecID codec_id);
// Open audio stream
bool OpenAudio(AVFormatContext *pContext, AVStream *pStream);
// close audio stream
void CloseAudio(AVFormatContext *pContext, AVStream *pStream);
// Add video frame
bool AddVideoFrame(AVFrame * frame, AVCodecContext *pVideoCodec);
// Add audio samples
bool AddAudioSample(AVFormatContext *pFormatContext,
AVStream *pStream, const char* soundBuffer, int soundBufferSize);
// Free resourses.
void Free();
bool NeedConvert();
};
#endif // __VIDEO_ENCODER_H__
我想封裝這個「視頻編碼器」到一些空間和編譯它,這樣我就可以從C#acsess視頻編碼器功能(使我將該項目(上面提供的鏈接)轉換爲dll \ library,並嘗試使用clr和clr編譯它:old ...它編譯並且dll可以從C#訪問,但不是它的函數/類...我只是不知道是什麼在這個類中進行修改以將其變爲可接受的來自.net)
一般來說,我喜歡你的想法,但它給了我100個錯誤,所以我繼續了另一種doind的方式,意... – Rella 2010-08-21 22:43:57