2014-01-27 72 views
0

我需要建議。我正在研究一個項目 - 一個簡單的遊戲。它會像「太空侵略者」一樣。我只需要迎合船隻不能離開該地區(舞臺)。函數,被稱爲「RMimoXY」不起作用。有人可以看看我在程序中丟失了什麼嗎?如何在舞臺上創建邊框

在此先感謝您的建議。

import flash.events.KeyboardEvent; 
import flash.display.Sprite; 
import flash.display.DisplayObject; 
import flash.media.Sound; 
import flash.display.Stage; 

var let: Boolean = false; 
var pozadi: Stage; 
var vx:Number = 0; 
var vy:Number = 0; 

function mezernik(){ 
    var mySound: Sound = new laserFire(); 
    mySound.play(); 
    RMimoXY(); 
} 

stage.addEventListener(KeyboardEvent.KEY_DOWN, klavesnice); 

function klavesnice(e: KeyboardEvent){ 
    switch(e.keyCode){ 
     case Keyboard.LEFT: lod.x += -5; break; 
     case Keyboard.RIGHT: lod.x += 5; break; 
     case Keyboard.UP: lod.y += -5; break; 
     case Keyboard.DOWN: lod.y += 5; break; 
     case Keyboard.SPACE: mezernik(); break; 
    } 
} 

function RMimoXY(){ 
    if (lod.x > stage.stageWidth){ 
     lod.x = 0 - lod.width; 
    } 
    else if (lod.x < 0 - lod.width){ 
     lod.x = stage.stageWidth; 
    } 
    if (lod.y > stage.stageHeight){ 
     lod.y = 0 - lod.height; 
    } 
    else if (lod.y < 0 - lod.height){ 
     lod.y = stage.stageHeight; 
    } 
} 
+0

嘗試在每一幀運行此方法,如:'stage.addEventListener(Event.ENTER_FRAME,RMimoXY);',並改變它的定義,比如'功能RMimoXY(e:Event):無效' – Cherniv

+0

感謝您的回答,但不要運行它。 – user3134756

回答

0

看起來好像您只在您的構造函數中調用RMimoXY。每次移動船時都應該調用它。因此,將它添加到您的keyhandler年底應該工作:

function klavesnice(e: KeyboardEvent){ 
    switch(e.keyCode){ 
     case Keyboard.LEFT: lod.x += -5; break; 
     case Keyboard.RIGHT: lod.x += 5; break; 
     case Keyboard.UP: lod.y += -5; break; 
     case Keyboard.DOWN: lod.y += 5; break; 
     case Keyboard.SPACE: mezernik(); break; 
    } 
    RMimoXY(); 
} 
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