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我已經編寫了康威的JavaScript遊戲,它似乎在製作一些東西到屏幕上,但它似乎沒有遵循相同的邏輯,或者以同樣的方式運行在康威生命遊戲中。我不知道什麼是錯的,爲什麼它是這樣運行的,我的代碼在我看來應該遵循正確的規則。任何人都可以發現它爲什麼沒有正確運行?這裏是的jsfiddle https://jsfiddle.net/nw4Lw7z9/1/問題與我的生命邏輯遊戲?
//object constructor
function cell(){
this.alive = Math.random() >0.8;
this.neighbours = 0; //number of live neighbours
this.checkneighbours = [[-1,-1],[-1,0],[0,-1],[-1,1],[1,-1],[1,0],[0,1],[1,1]];
}
function GoL(size){
this.size = size;
this.grid = this.makeGrid(size);
};
GoL.prototype.makeGrid = function(size){
var grid = [];
for(var i=0; i<size; i++){
var row=[];
for(var j =0; j<size; j++){
row.push(new cell());
}
grid.push(row);
}
return grid;
};
GoL.prototype.drawGrid = function(){
grid.innerHTML = '';
for(var i=0;i<this.size;i++){
var row =this.grid[i];
var rowCell="";
for(var j=0;j<this.size;j++){
var cell = row[j];
if(cell.alive){
rowCell += "X|";
}else{
rowCell += " |";
}
}
grid.innerHTML = grid.innerHTML + rowCell + "\n";
}
};
GoL.prototype.underpopulation = function(ro,col){
var cell = this.grid[ro][col];
if(cell.neighbours <2){
return true;
}else{
return false;
}
};
GoL.prototype.overpopulation = function(ro,col){
var cell = this.grid[ro][col];
if(cell.neighbours >3){
return true;
}else{
return false;
}
};
GoL.prototype.backtolife = function(ro,col){
var cell = this.grid[ro][col];
if(cell.neighbours ==3 && !cell.alive){
return true;
}else{
return false;
}
};
GoL.prototype.update = function(ro,col){
var cell = this.grid[ro][col];
// cell.num_of_neighbours = 0;
for(var i =0; i<cell.checkneighbours.length; i++){
var checkneighbour = cell.checkneighbours[i];
var neighbour1 = checkneighbour[0];
var neighbour2 = checkneighbour[1];
if(neighbour1>=0 && neighbour1 < this.size && neighbour2 >=0 && neighbour2 < this.size){
var currentneighbour = this.grid[ro + neighbour1][col+neighbour2];
if(currentneighbour.alive){
cell.neighbours++;
}
}
}
};
GoL.prototype.updateAll = function(){
for(var i=0; i<this.size-1;i++){
for(var j=0; j<this.size-1;j++){
this.update(i,j);
}
}
}
GoL.prototype.cellstatus = function(ro,col){
var cell = this.grid[ro][col];
if(this.underpopulation(ro,col) || this.overpopulation(ro,col)){
cell.alive = false;
}else if(this.backtolife(ro,col)){
cell.alive = true;
}
};
GoL.prototype.allcellstatus = function(ro,col){
for(var i=0; i<this.size;i++){
for(var j=0; j<this.size;j++){
this.cellstatus(i,j);
}
}
};
var gameoflife = new GoL(100);
var interval = setInterval(function(){
gameoflife.drawGrid();
gameoflife.updateAll();
gameoflife.allcellstatus();
},500);
HTML鏈接
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Game of Life</title>
<script src="cell.js" type="text/javascript"> </script>
</head>
<body>
<pre id="grid">
</pre>
</body>
</html>
我認爲修好了!歡呼! – eth3king